package ent import ( "fmt" "github.com/jordanorelli/hyperstone/dota" ) // Class represents a set of constraints around an Entity. type Class struct { Name Symbol Version int Fields []*Field // all other entities for this class use this instance as a prototype baseline *Entity // maps field names back to their indexes. Entities use this to access // their own fields by name instead of by slot. fieldNames map[string]int } func (c *Class) New() *Entity { return &Entity{Class: c} } func (c Class) String() string { return fmt.Sprintf("{%s %d}", c.Name, c.Version) } type classId struct { name Symbol version int } func (c *Class) fromProto(v *dota.ProtoFlattenedSerializerT, fields []Field) { c.Fields = make([]*Field, len(v.GetFieldsIndex())) for i, fi := range v.GetFieldsIndex() { c.Fields[i] = &fields[fi] } }