package dota; import "steammessages.proto"; import "dota_shared_enums.proto"; import "dota_client_enums.proto"; import "base_gcmessages.proto"; import "dota_gcmessages_common_match_management.proto"; option optimize_for = SPEED; option cc_generic_services = false; enum EStartFindingMatchResult { k_EStartFindingMatchResult_Invalid = 0; k_EStartFindingMatchResult_OK = 1; k_EStartFindingMatchResult_AlreadySearching = 2; k_EStartFindingMatchResult_FailGeneric = 100; k_EStartFindingMatchResult_FailedIgnore = 101; k_EStartFindingMatchResult_MatchmakingDisabled = 102; k_EStartFindingMatchResult_RegionOffline = 103; k_EStartFindingMatchResult_MatchmakingCooldown = 104; k_EStartFindingMatchResult_ClientOutOfDate = 105; k_EStartFindingMatchResult_CompetitiveNoLowPriority = 106; k_EStartFindingMatchResult_CompetitiveNotUnlocked = 107; k_EStartFindingMatchResult_GameModeNotUnlocked = 108; k_EStartFindingMatchResult_CompetitiveNotEnoughSkillData = 109; k_EStartFindingMatchResult_MissingInitialSkill = 110; k_EStartFindingMatchResult_CompetitiveRankSpreadTooLarge = 111; k_EStartFindingMatchResult_MemberAlreadyInLobby = 112; k_EStartFindingMatchResult_MemberNotVACVerified = 113; k_EStartFindingMatchResult_WeekendTourneyBadPartySize = 114; k_EStartFindingMatchResult_WeekendTourneyTeamBuyInTooSmall = 115; k_EStartFindingMatchResult_WeekendTourneyIndividualBuyInTooLarge = 116; k_EStartFindingMatchResult_WeekendTourneyTeamBuyInTooLarge = 117; k_EStartFindingMatchResult_MemberMissingEventOwnership = 118; k_EStartFindingMatchResult_WeekendTourneyNotUnlocked = 119; } message CMsgStartFindingMatch { optional string key = 1; optional uint32 matchgroups = 2 [default = 4294967295]; optional uint32 client_version = 3; optional uint32 game_modes = 4 [default = 4294967295]; optional DOTABotDifficulty bot_difficulty = 5 [default = BOT_DIFFICULTY_HARD]; optional MatchType match_type = 6 [default = MATCH_TYPE_CASUAL]; optional uint32 matchlanguages = 7 [default = 4294967295]; optional uint32 map_preference = 9; optional uint32 team_id = 8; optional MatchLanguages game_language_enum = 10 [default = MATCH_LANGUAGE_INVALID]; optional string game_language_name = 11; optional CMsgClientPingData ping_data = 12; optional uint32 region_select_flags = 13; } message CMsgStartFindingMatchResult { optional uint32 legacy_generic_eresult = 1 [default = 2]; optional EStartFindingMatchResult result = 2 [default = k_EStartFindingMatchResult_Invalid]; optional string error_token = 3; optional string debug_message = 4; repeated fixed64 responsible_party_members = 5; } message CMsgStopFindingMatch { } message CMsgReadyUp { optional DOTALobbyReadyState state = 1 [default = DOTALobbyReadyState_UNDECLARED]; optional fixed64 ready_up_key = 2; optional CDOTAClientHardwareSpecs hardware_specs = 3; } message CMsgReadyUpStatus { optional fixed64 lobby_id = 1; repeated uint32 accepted_ids = 2; repeated uint32 declined_ids = 3; } message CMsgAbandonCurrentGame { } message CMsgPracticeLobbySetDetails { optional uint64 lobby_id = 1; optional string game_name = 2; repeated CLobbyTeamDetails team_details = 3; optional uint32 server_region = 4; optional uint32 game_mode = 5; optional DOTA_CM_PICK cm_pick = 6 [default = DOTA_CM_RANDOM]; optional DOTABotDifficulty bot_difficulty = 9 [default = BOT_DIFFICULTY_MEDIUM]; optional bool allow_cheats = 10; optional bool fill_with_bots = 11; optional bool intro_mode = 12; optional bool allow_spectating = 13; optional DOTAGameVersion game_version = 14 [default = GAME_VERSION_CURRENT]; optional string pass_key = 15; optional uint32 leagueid = 16; optional uint32 penalty_level_radiant = 17; optional uint32 penalty_level_dire = 18; optional uint32 load_game_id = 19; optional uint32 series_type = 20; optional uint32 radiant_series_wins = 21; optional uint32 dire_series_wins = 22; optional bool allchat = 23 [default = false]; optional LobbyDotaTVDelay dota_tv_delay = 24 [default = LobbyDotaTV_120]; optional bool lan = 25; optional string custom_game_mode = 26; optional string custom_map_name = 27; optional uint32 custom_difficulty = 28; optional uint64 custom_game_id = 29; optional uint32 custom_min_players = 30; optional uint32 custom_max_players = 31; optional uint32 lan_host_ping_to_server_region = 32; optional DOTALobbyVisibility visibility = 33 [default = DOTALobbyVisibility_Public]; optional fixed64 custom_game_crc = 34; optional uint32 league_series_id = 35; optional uint32 league_game_id = 36; optional fixed32 custom_game_timestamp = 37; optional uint64 previous_match_override = 38; optional uint32 league_selection_priority_team = 39; optional SelectionPriorityType league_selection_priority_choice = 40 [default = UNDEFINED]; optional SelectionPriorityType league_non_selection_priority_choice = 41 [default = UNDEFINED]; optional LobbyDotaPauseSetting pause_setting = 42 [default = LobbyDotaPauseSetting_Unlimited]; } message CMsgPracticeLobbyCreate { message SaveGame { optional bytes data = 1; optional int32 version = 2; optional fixed64 steam_id = 3; optional fixed64 signature = 4; } optional string search_key = 1; optional string pass_key = 5; optional uint32 client_version = 6; optional CMsgPracticeLobbySetDetails lobby_details = 7; optional CMsgPracticeLobbyCreate.SaveGame save_game = 8; } message CMsgPracticeLobbySetTeamSlot { optional DOTA_GC_TEAM team = 1 [default = DOTA_GC_TEAM_GOOD_GUYS]; optional uint32 slot = 2; optional DOTABotDifficulty bot_difficulty = 3 [default = BOT_DIFFICULTY_PASSIVE]; } message CMsgPracticeLobbySetCoach { optional DOTA_GC_TEAM team = 1 [default = DOTA_GC_TEAM_GOOD_GUYS]; } message CMsgPracticeLobbyJoinBroadcastChannel { optional uint32 channel = 1; optional string preferred_description = 2; optional string preferred_country_code = 3; optional string preferred_language_code = 4; } message CMsgPracticeLobbyCloseBroadcastChannel { optional uint32 channel = 1; } message CMsgPracticeLobbyToggleBroadcastChannelCameramanStatus { } message CMsgPracticeLobbyKick { optional uint32 account_id = 3; } message CMsgPracticeLobbyKickFromTeam { optional uint32 account_id = 1; } message CMsgPracticeLobbyLeave { } message CMsgPracticeLobbyLaunch { optional uint32 client_version = 5; } message CMsgApplyTeamToPracticeLobby { optional uint32 team_id = 1; } message CMsgClearPracticeLobbyTeam { } message CMsgPracticeLobbyList { optional bool tournament_games = 1; optional string pass_key = 2; optional uint32 region = 3; optional DOTA_GameMode game_mode = 4 [default = DOTA_GAMEMODE_NONE]; } message CMsgPracticeLobbyListResponseEntry { message CLobbyMember { optional uint32 account_id = 1; optional string player_name = 2; } optional uint64 id = 1 [(key_field) = true]; optional uint32 tournament_id = 3; optional uint32 tournament_game_id = 4; repeated CMsgPracticeLobbyListResponseEntry.CLobbyMember members = 5; optional bool requires_pass_key = 6; optional uint32 leader_account_id = 7; optional uint32 guild_id = 8; optional uint64 guild_logo = 9; optional string name = 10; optional string custom_game_mode = 11; optional DOTA_GameMode game_mode = 12 [default = DOTA_GAMEMODE_NONE]; optional bool friend_present = 13; optional uint32 players = 14; optional string custom_map_name = 15; optional uint32 max_player_count = 16; optional uint32 server_region = 17; optional uint32 lan_host_ping_to_server_region = 18; optional uint32 league_id = 19; } message CMsgPracticeLobbyListResponse { optional bool tournament_games = 1; repeated CMsgPracticeLobbyListResponseEntry lobbies = 2; } message CMsgLobbyList { optional uint32 server_region = 1 [default = 0]; optional DOTA_GameMode game_mode = 2 [default = DOTA_GAMEMODE_NONE]; } message CMsgLobbyListResponse { repeated CMsgPracticeLobbyListResponseEntry lobbies = 1; } message CMsgPracticeLobbyJoin { optional uint64 lobby_id = 1; optional uint32 client_version = 2; optional string pass_key = 3; optional fixed64 custom_game_crc = 4; optional fixed32 custom_game_timestamp = 5; } message CMsgPracticeLobbyJoinResponse { optional DOTAJoinLobbyResult result = 1 [default = DOTA_JOIN_RESULT_SUCCESS]; } message CMsgFriendPracticeLobbyListRequest { repeated uint32 friends = 1; } message CMsgFriendPracticeLobbyListResponse { repeated CMsgPracticeLobbyListResponseEntry lobbies = 1; } message CMsgGuildmatePracticeLobbyListRequest { repeated uint32 guilds = 1; } message CMsgGuildmatePracticeLobbyListResponse { repeated CMsgPracticeLobbyListResponseEntry lobbies = 1; } message CMsgJoinableCustomGameModesRequest { optional uint32 server_region = 1; } message CMsgJoinableCustomGameModesResponseEntry { optional uint64 custom_game_id = 1; optional uint32 lobby_count = 2; optional uint32 player_count = 3; } message CMsgJoinableCustomGameModesResponse { repeated CMsgJoinableCustomGameModesResponseEntry game_modes = 1; } message CMsgJoinableCustomLobbiesRequest { optional uint32 server_region = 1; optional uint64 custom_game_id = 2; } message CMsgJoinableCustomLobbiesResponseEntry { optional fixed64 lobby_id = 1; optional uint64 custom_game_id = 2; optional string lobby_name = 3; optional uint32 member_count = 4; optional uint32 leader_account_id = 5; optional string leader_name = 6; optional string custom_map_name = 7; optional uint32 max_player_count = 8; optional uint32 server_region = 9; optional uint32 lan_host_ping_to_server_region = 10; optional bool has_pass_key = 11; } message CMsgJoinableCustomLobbiesResponse { repeated CMsgJoinableCustomLobbiesResponseEntry lobbies = 1; } message CMsgQuickJoinCustomLobby { message LegacyRegionPing { optional uint32 server_region = 1; optional uint32 ping = 2; optional fixed32 region_code = 3; } optional uint32 legacy_server_region = 1; optional uint64 custom_game_id = 2; optional uint32 client_version = 3; optional CMsgPracticeLobbySetDetails create_lobby_details = 4; optional bool allow_any_map = 5; repeated CMsgQuickJoinCustomLobby.LegacyRegionPing legacy_region_pings = 6; optional CMsgClientPingData ping_data = 7; } message CMsgQuickJoinCustomLobbyResponse { optional DOTAJoinLobbyResult result = 1 [default = DOTA_JOIN_RESULT_SUCCESS]; } message CMsgBotGameCreate { optional string search_key = 1; optional uint32 client_version = 2; optional DOTABotDifficulty difficulty = 3 [default = BOT_DIFFICULTY_PASSIVE]; optional DOTA_GC_TEAM team = 4 [default = DOTA_GC_TEAM_GOOD_GUYS]; optional uint32 game_mode = 5; } message CMsgCustomGameCreate { optional string search_key = 1; optional uint32 client_version = 2; optional uint32 difficulty = 3; optional string game_mode = 4; optional string map = 5; optional uint64 custom_game_id = 7; } message CMsgEventGameCreate { optional string search_key = 1; optional uint32 client_version = 2; optional uint32 difficulty = 3; optional string game_mode = 4; optional string map = 5; optional uint64 custom_game_id = 7; } message CMsgDOTAPartyMemberSetCoach { optional bool wants_coach = 1; } message CMsgDOTASetGroupLeader { optional fixed64 new_leader_steamid = 1; } message CMsgDOTACancelGroupInvites { repeated fixed64 invited_steamids = 1; repeated fixed64 invited_groupids = 2; } message CMsgDOTASetGroupOpenStatus { optional bool open = 1; } message CMsgDOTAGroupMergeInvite { optional fixed64 other_group_id = 1; } message CMsgDOTAGroupMergeResponse { optional fixed64 initiator_group_id = 1; optional bool accept = 2; } message CMsgDOTAGroupMergeReply { optional EDOTAGroupMergeResult result = 1 [default = k_EDOTAGroupMergeResult_OK]; } message CMsgSpectatorLobbyGameDetails { message Team { optional uint32 team_id = 1; optional string team_name = 2; optional fixed64 team_logo = 3; } optional uint32 language = 1; optional uint64 match_id = 2; optional fixed64 server_steam_id = 3; optional string stream_url = 4; optional string stream_name = 5; optional uint32 league_id = 6; optional uint32 series_type = 7; optional uint32 series_game = 8; optional CMsgSpectatorLobbyGameDetails.Team radiant_team = 9; optional CMsgSpectatorLobbyGameDetails.Team dire_team = 10; } message CMsgSetSpectatorLobbyDetails { optional uint64 lobby_id = 1; optional string lobby_name = 2; optional string pass_key = 3; optional CMsgSpectatorLobbyGameDetails game_details = 4; } message CMsgCreateSpectatorLobby { optional uint32 client_version = 1; optional CMsgSetSpectatorLobbyDetails details = 2; } message CMsgSpectatorLobbyList { } message CMsgSpectatorLobbyListResponse { message SpectatorLobby { optional uint64 lobby_id = 1; optional string game_name = 2; optional bool requires_pass_key = 3; optional uint32 leader_account_id = 4; optional uint32 member_count = 5; optional CMsgSpectatorLobbyGameDetails game_details = 7; } repeated CMsgSpectatorLobbyListResponse.SpectatorLobby lobbies = 1; } message CMsgClientToGCRequestSteamDatagramTicket { optional fixed64 server_steam_id = 1; } message CMsgClientToGCRequestSteamDatagramTicketResponse { optional string serialized_ticket = 1; optional string message = 2; }