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package ent
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import (
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"math"
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"strings"
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"github.com/jordanorelli/hyperstone/bit"
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)
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// a decoder decodes an entity value off of a bit reader
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type decoder func(bit.Reader) interface{}
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// creates a new field decoder for the field f.
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func newFieldDecoder(n *Namespace, f *Field) decoder {
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Debug.Printf("new decoder: type: %s name: %s sendNode: %s\n\tbits: %d low: %v high: %v\n\tflags: %d serializer: %v serializerVersion: %v\n\tclass: %v encoder: %v", f._type, f.name, f.sendNode, f.bits, f.low, f.high, f.flags, f.serializer, f.serializerVersion, f.class, f.encoder)
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typeName := f._type.String()
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switch typeName {
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case "bool":
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return decodeBool
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case "uint8", "uint16", "uint32", "uint64", "Color":
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return decodeVarInt64
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case "int8", "int16", "int32", "int64":
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return decodeZigZag
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case "CNetworkedQuantizedFloat", "float32":
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return floatDecoder(f)
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case "Vector":
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return vectorDecoder(f)
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case "CGameSceneNodeHandle":
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// ehhh maybe no?
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return decodeVarInt32
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}
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// the field is itself an entity contained within the outer entity.
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if f.class != nil {
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return entityDecoder(f.class)
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}
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switch {
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case strings.HasPrefix(typeName, "CHandle"):
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return decodeVarInt32
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}
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return nil
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}
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func decodeBool(br bit.Reader) interface{} { return bit.ReadBool(br) }
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func decodeVarInt32(br bit.Reader) interface{} { return bit.ReadVarInt32(br) }
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func decodeVarInt64(br bit.Reader) interface{} { return bit.ReadVarInt(br) }
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func decodeZigZag(br bit.Reader) interface{} { return bit.ReadZigZag(br) }
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func entityDecoder(c *Class) decoder {
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return func(br bit.Reader) interface{} {
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if bit.ReadBool(br) {
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return c.New(-1)
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}
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return nil
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}
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}
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func vectorDecoder(f *Field) decoder {
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if f.encoder != nil {
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switch f.encoder.String() {
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case "normal":
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return decodeNormalVector
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default:
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return nil
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}
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}
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fn := floatDecoder(f)
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if fn == nil {
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return nil
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}
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return func(br bit.Reader) interface{} {
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return vector{fn(br).(float32), fn(br).(float32), fn(br).(float32)}
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}
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}
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type vector [3]float32
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func decodeNormalVector(br bit.Reader) interface{} {
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var v vector
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x, y := bit.ReadBool(br), bit.ReadBool(br)
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if x {
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v[0] = bit.ReadNormal(br)
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}
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if y {
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v[1] = bit.ReadNormal(br)
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}
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// yoooooo what in the good fuck is going on here
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p := v[0]*v[0] + v[1]*v[1]
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if p < 1.0 {
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v[2] = float32(math.Sqrt(float64(1.0 - p)))
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}
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if bit.ReadBool(br) {
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v[2] = -v[2]
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}
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return v
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}
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