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package ent
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import (
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"fmt"
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"math"
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"github.com/jordanorelli/hyperstone/bit"
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)
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var qangle_t = &typeLiteral{
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name: "qangle",
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newFn: func() value {
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return new(qangle)
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},
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}
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type qangle struct{ pitch, yaw, roll float32 }
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func (q qangle) tÿpe() tÿpe { return qangle_t }
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func (q *qangle) read(r bit.Reader) error {
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pitch, yaw, roll := bit.ReadBool(r), bit.ReadBool(r), bit.ReadBool(r)
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if pitch {
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q.pitch = bit.ReadCoord(r)
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}
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if yaw {
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q.yaw = bit.ReadCoord(r)
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}
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if roll {
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q.roll = bit.ReadCoord(r)
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}
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return r.Err()
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}
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func (q qangle) String() string {
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return fmt.Sprintf("qangle{%f %f %f}", q.pitch, q.yaw, q.roll)
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}
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func qAngleType(spec *typeSpec, env *Env) tÿpe {
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if spec.typeName != "QAngle" {
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return nil
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}
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if spec.encoder == "qangle_pitch_yaw" {
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switch {
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case spec.bits <= 0 || spec.bits > 32:
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return typeError("qangle pitch_yaw has invalid bit size: %d", spec.bits)
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case spec.bits == 32:
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return pitchYaw_t
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default:
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t := pitchYawAngles_t(spec.bits)
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return &t
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}
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}
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switch spec.bits {
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case 0:
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Debug.Printf(" qangle type")
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return qangle_t
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case 32:
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return nil
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default:
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return nil
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}
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}
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var pitchYaw_t = &typeLiteral{
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name: "qangle:pitchYaw",
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newFn: func() value {
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return new(pitchYaw_v)
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},
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}
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type pitchYaw_v qangle
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func (v pitchYaw_v) tÿpe() tÿpe { return pitchYaw_t }
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func (v *pitchYaw_v) read(r bit.Reader) error {
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v.pitch = math.Float32frombits(uint32(r.ReadBits(32)))
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v.yaw = math.Float32frombits(uint32(r.ReadBits(32)))
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return r.Err()
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}
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func (v pitchYaw_v) String() string {
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return fmt.Sprintf("qangle:pitchYaw{%f %f}", v.pitch, v.yaw)
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}
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type pitchYawAngles_t uint
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func (t pitchYawAngles_t) typeName() string { return "qangle:pitchYawAngles" }
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func (t *pitchYawAngles_t) nü() value {
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return &pitchYawAngles_v{t: t}
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}
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type pitchYawAngles_v struct {
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t *pitchYawAngles_t
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qangle
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}
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func (v pitchYawAngles_v) tÿpe() tÿpe { return v.t }
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func (v *pitchYawAngles_v) read(r bit.Reader) error {
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v.pitch = bit.ReadAngle(r, uint(*v.t))
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v.yaw = bit.ReadAngle(r, uint(*v.t))
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return r.Err()
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}
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func (v pitchYawAngles_v) String() string {
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return fmt.Sprintf("qangle:pitchYawAngles{%f %f}", v.pitch, v.yaw)
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}
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