|
|
|
package bit
|
|
|
|
|
|
|
|
import (
|
|
|
|
"bytes"
|
|
|
|
)
|
|
|
|
|
|
|
|
// normalized values are represented with 11 significant bits. we pre-compute a
|
|
|
|
// divisor so that we can use a multiply instruction and avoid using
|
|
|
|
// floating-point division during the lifecycle of the program.
|
|
|
|
const normal_divisor = float32(1.0) / float32(2047)
|
|
|
|
|
|
|
|
const (
|
|
|
|
coord_ibits = 14 // number of integer bits in a coord value
|
|
|
|
coord_fbits = 5 // number of fractional bits in a coord value
|
|
|
|
coord_res = 1.0 / 1 << coord_fbits
|
|
|
|
)
|
|
|
|
|
|
|
|
// ReadUbitVar reads a prefixed uint value. A prefix is 2 bits wide, followed
|
|
|
|
// by the 4 least-significant bits, then a variable number of most-significant
|
|
|
|
// bits based on the prefix.
|
|
|
|
//
|
|
|
|
// 00 - 4
|
|
|
|
// 01 - 8
|
|
|
|
// 10 - 12 (why 12? this really baffles me)
|
|
|
|
// 11 - 32
|
|
|
|
func ReadUBitVar(r Reader) uint64 {
|
|
|
|
switch b := r.ReadBits(6); b >> 4 {
|
|
|
|
case 0:
|
|
|
|
return b & 0xf
|
|
|
|
case 1:
|
|
|
|
return b&0xf | r.ReadBits(4)<<4
|
|
|
|
case 2:
|
|
|
|
return b&0xf | r.ReadBits(8)<<4
|
|
|
|
case 3:
|
|
|
|
return b&0xf | r.ReadBits(28)<<4
|
|
|
|
default:
|
|
|
|
panic("not reached")
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// reads some sort of uint in a variable length encoding that appears in
|
|
|
|
// fieldpath. this encoding is deeply baffling.
|
|
|
|
func ReadUBitVarFP(r Reader) uint64 {
|
|
|
|
if ReadBool(r) {
|
|
|
|
return r.ReadBits(2)
|
|
|
|
}
|
|
|
|
if ReadBool(r) {
|
|
|
|
return r.ReadBits(4)
|
|
|
|
}
|
|
|
|
if ReadBool(r) {
|
|
|
|
return r.ReadBits(10)
|
|
|
|
}
|
|
|
|
if ReadBool(r) {
|
|
|
|
return r.ReadBits(17)
|
|
|
|
}
|
|
|
|
return r.ReadBits(31)
|
|
|
|
}
|
|
|
|
|
|
|
|
// ReadVarInt reads a variable length int value as a uint64. This is the binary
|
|
|
|
// representation used by Protobuf. Each byte contributes 7 bits to the value
|
|
|
|
// in little-endian order. The most-significant bit of each byte represents a
|
|
|
|
// continuation bit.
|
|
|
|
func ReadVarInt(r Reader) uint64 {
|
|
|
|
var (
|
|
|
|
x uint64
|
|
|
|
b uint64
|
|
|
|
shift uint
|
|
|
|
)
|
|
|
|
for ; shift < 64; shift += 7 {
|
|
|
|
b = r.ReadBits(8)
|
|
|
|
if r.Err() != nil {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
x |= b & 0x7f << shift
|
|
|
|
if b&0x80 == 0 {
|
|
|
|
return x
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return x
|
|
|
|
}
|
|
|
|
|
|
|
|
// reads a 32bit varint
|
|
|
|
func ReadVarInt32(r Reader) uint32 {
|
|
|
|
var (
|
|
|
|
x uint64
|
|
|
|
b uint64
|
|
|
|
shift uint
|
|
|
|
)
|
|
|
|
for ; shift < 32; shift += 7 {
|
|
|
|
b = r.ReadBits(8)
|
|
|
|
if r.Err() != nil {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
x |= b & 0x7f << shift
|
|
|
|
if b&0x80 == 0 {
|
|
|
|
return uint32(x)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return uint32(x)
|
|
|
|
}
|
|
|
|
|
|
|
|
func ReadBool(r Reader) bool {
|
|
|
|
return r.ReadBits(1) != 0
|
|
|
|
}
|
|
|
|
|
|
|
|
// reads a null-terminated string
|
|
|
|
func ReadString(r Reader) string {
|
|
|
|
var buf bytes.Buffer
|
|
|
|
for b := r.ReadByte(); b != 0; b = r.ReadByte() {
|
|
|
|
buf.WriteByte(b)
|
|
|
|
}
|
|
|
|
return buf.String()
|
|
|
|
}
|
|
|
|
|
|
|
|
func ReadZigZag(r Reader) int64 {
|
|
|
|
u := ReadVarInt(r)
|
|
|
|
if u&1 > 0 {
|
|
|
|
return ^int64(u >> 1)
|
|
|
|
}
|
|
|
|
return int64(u >> 1)
|
|
|
|
}
|
|
|
|
|
|
|
|
// reads a ZigZag-encoded 32 bit signed integer
|
|
|
|
func ReadZigZag32(r Reader) int32 {
|
|
|
|
u := ReadVarInt32(r)
|
|
|
|
if u&1 > 0 {
|
|
|
|
return ^int32(u >> 1)
|
|
|
|
}
|
|
|
|
return int32(u >> 1)
|
|
|
|
}
|
|
|
|
|
|
|
|
// reads a 12-bit normalized float. The first bit represents a sign bit, the
|
|
|
|
// next sequence of 11 bits represents some normalized value between 0 and
|
|
|
|
// 2047, allowing up to 4096 positions between -1.0 and 1.0. the resulting
|
|
|
|
// float will always be between -1.0 and 1.0 (that's why it's normal)
|
|
|
|
func ReadNormal(r Reader) float32 {
|
|
|
|
// sign bit
|
|
|
|
if ReadBool(r) {
|
|
|
|
return float32(r.ReadBits(11)) * normal_divisor
|
|
|
|
} else {
|
|
|
|
return -float32(r.ReadBits(11)) * normal_divisor
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// an angle is just a quantized float between 0 and 360
|
|
|
|
func ReadAngle(r Reader, bits uint) float32 {
|
|
|
|
return float32(r.ReadBits(bits)) * 360.0 / float32(uint(1)<<bits-1)
|
|
|
|
}
|
|
|
|
|
|
|
|
func ReadCoord(r Reader) float32 {
|
|
|
|
i := ReadBool(r)
|
|
|
|
f := ReadBool(r)
|
|
|
|
if !(i || f) {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
|
|
|
|
neg := ReadBool(r)
|
|
|
|
var v float32
|
|
|
|
if i {
|
|
|
|
v = float32(r.ReadBits(coord_ibits) + 1)
|
|
|
|
}
|
|
|
|
if f {
|
|
|
|
v += float32(r.ReadBits(coord_fbits)) * coord_res
|
|
|
|
}
|
|
|
|
if neg {
|
|
|
|
return -v
|
|
|
|
}
|
|
|
|
return v
|
|
|
|
}
|