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80 lines
1.9 KiB
Go
80 lines
1.9 KiB
Go
package main
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import (
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"fmt"
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)
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var idleCommands = CommandSet{
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balCommand,
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commandsCommand,
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helpCommand,
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playersCommand,
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}
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type IdleState struct {
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CommandSuite
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*System
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}
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func Idle(sys *System) ConnectionState {
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return &IdleState{idleCommands, sys}
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}
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func (i *IdleState) String() string {
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return fmt.Sprintf("idle on %v", i.System)
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}
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func (i *IdleState) Enter(c *Connection) {
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c.Printf("You have landed on %v.\n", i.System)
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}
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func (i *IdleState) Tick(c *Connection, frame int64) ConnectionState {
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return i
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}
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func (i *IdleState) Exit(c *Connection) {
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c.Printf("Now leaving %v.\n", i.System)
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}
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func (i *IdleState) travelTo(c *Connection, args ...string) {
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dest, err := GetSystem(args[0])
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if err != nil {
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c.Printf("%v\n", err)
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return
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}
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c.SetState(NewTravel(c, i.System, dest))
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}
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func (i *IdleState) GetCommand(name string) *Command {
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return idleCommands.GetCommand(name)
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}
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// func (i *IdleState) RunCommand(c *Connection, name string, args ...string) ConnectionState {
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// switch name {
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// case "goto":
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// dest, err := GetSystem(args[0])
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// if err != nil {
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// c.Printf("%v\n", err)
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// break
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// }
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// return NewTravel(c, i.System, dest)
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// case "nearby":
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// neighbors, err := i.Nearby(25)
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// if err != nil {
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// log_error("unable to get neighbors: %v", err)
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// break
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// }
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// c.Printf("--------------------------------------------------------------------------------\n")
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// c.Printf("%-4s %-20s %s\n", "id", "name", "distance")
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// c.Printf("--------------------------------------------------------------------------------\n")
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// for _, neighbor := range neighbors {
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// other := index[neighbor.id]
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// c.Printf("%-4d %-20s %v\n", other.id, other.name, neighbor.distance)
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// }
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// c.Printf("--------------------------------------------------------------------------------\n")
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// default:
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// c.Printf("No such command: %v\n", name)
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// }
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// return i
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// }
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