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268 lines
5.9 KiB
Go

package main
import (
"database/sql"
"fmt"
"io"
"math"
"math/rand"
"time"
)
var (
index map[int]*System
nameIndex map[string]*System
)
type System struct {
id int
x, y, z float64
planets int
name string
players map[*Connection]bool
miningRate float64
colonizedBy *Connection
}
func (s *System) Arrive(conn *Connection) {
conn.SetSystem(s)
log_info("player %s has arrived at system %s", conn.PlayerName(), s.name)
if s.players == nil {
s.players = make(map[*Connection]bool, 8)
}
s.players[conn] = true
if s.planets == 1 {
fmt.Fprintf(conn, "you are in the system %s. There is %d planet here.\n", s.name, s.planets)
} else {
fmt.Fprintf(conn, "you are in the system %s. There are %d planets here.\n", s.name, s.planets)
}
}
func (s *System) Leave(p *Connection) {
delete(s.players, p)
p.location = nil
}
func (s *System) EachConn(fn func(*Connection)) {
if s.players == nil {
return
}
for conn, _ := range s.players {
fn(conn)
}
}
func (s *System) NumInhabitants() int {
if s.players == nil {
return 0
}
return len(s.players)
}
func (e System) Store(db *sql.DB) {
_, err := db.Exec(`
insert into planets
(name, x, y, z, planets)
values
(?, ?, ?, ?, ?)
;`, e.name, e.x, e.y, e.z, e.planets)
if err != nil {
log_error("%v", err)
}
}
func (s *System) DistanceTo(other *System) float64 {
return dist3d(s.x, s.y, s.z, other.x, other.y, other.z)
}
func (s *System) LightTimeTo(other *System) time.Duration {
return time.Duration(int64(s.DistanceTo(other) * 100000000))
}
func (s *System) BombTimeTo(other *System) time.Duration {
return time.Duration(int64(s.DistanceTo(other) * 110000000))
}
func (s *System) TravelTimeTo(other *System) time.Duration {
return time.Duration(int64(s.DistanceTo(other) * 125000000))
}
func (s *System) Bombed(bomber *Connection) {
s.EachConn(func(conn *Connection) {
conn.Die()
bomber.MadeKill(conn)
})
if s.colonizedBy != nil {
fmt.Fprintf(s.colonizedBy, "your mining colony on %s has been destroyed!\n", s.name)
s.colonizedBy = nil
}
for id, _ := range index {
if id == s.id {
continue
}
delay := s.BombTimeTo(index[id])
id2 := id
After(delay, func() {
bombNotice(id2, s.id)
})
}
}
func bombNotice(to_id, from_id int) {
to := index[to_id]
from := index[from_id]
to.EachConn(func(conn *Connection) {
fmt.Fprintf(conn, "a bombing has been observed on %s\n", from.name)
})
}
func (e System) String() string {
return fmt.Sprintf("<name: %s x: %v y: %v z: %v planets: %v>", e.name, e.x, e.y, e.z, e.planets)
}
type Neighbor struct {
id int
distance float64
}
func (e *System) Nearby(n int) ([]Neighbor, error) {
rows, err := db.Query(`
select planets.id, edges.distance
from edges
join planets on edges.id_2 = planets.id
where edges.id_1 = ?
order by distance
limit ?
;`, e.id, n)
if err != nil {
log_error("unable to get nearby systems for %s: %v", e.name, err)
return nil, err
}
neighbors := make([]Neighbor, 0, n)
for rows.Next() {
var neighbor Neighbor
if err := rows.Scan(&neighbor.id, &neighbor.distance); err != nil {
log_error("error unpacking row from nearby neighbors query: %v", err)
continue
}
neighbors = append(neighbors, neighbor)
}
return neighbors, nil
}
func countSystems() (int, error) {
row := db.QueryRow(`select count(*) from planets`)
var n int
err := row.Scan(&n)
return n, err
}
func sq(x float64) float64 {
return x * x
}
func dist3d(x1, y1, z1, x2, y2, z2 float64) float64 {
return math.Sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2))
}
func indexSystems() map[int]*System {
rows, err := db.Query(`select * from planets`)
if err != nil {
log_error("unable to select all planets: %v", err)
return nil
}
defer rows.Close()
index = make(map[int]*System, 551)
nameIndex = make(map[string]*System, 551)
for rows.Next() {
p := System{}
if err := rows.Scan(&p.id, &p.name, &p.x, &p.y, &p.z, &p.planets); err != nil {
log_info("unable to scan planet row: %v", err)
continue
}
index[p.id] = &p
nameIndex[p.name] = &p
p.miningRate = rand.Float64()
}
return index
}
func randomSystem() (*System, error) {
n := len(index)
if n == 0 {
return nil, fmt.Errorf("no planets are known to exist")
}
pick := rand.Intn(n)
planet := index[pick]
return planet, nil
}
type scanResults struct {
life bool
miningRate float64
colonizedBy *Connection
}
func (r *scanResults) negative() bool {
return !r.life && r.colonizedBy == nil
}
func (r *scanResults) String() string {
if r.life {
return "life detected"
}
return "(none)"
}
func (r *scanResults) write(w io.Writer) {
if r.life {
fmt.Fprintf(w, "\tlife detected\n")
}
if r.colonizedBy != nil {
fmt.Fprintf(w, "\tmining colony owned by %s\n", r.colonizedBy.PlayerName())
}
}
func scanSystem(id int, reply int) {
system := index[id]
source := index[reply]
delay := system.LightTimeTo(source)
log_info("scan hit %s from %s after traveling for %v", system.name, source.name, delay)
system.EachConn(func(conn *Connection) {
fmt.Fprintf(conn, "scan detected from %s\n", source.name)
})
results := &scanResults{
life: len(system.players) > 0,
colonizedBy: system.colonizedBy,
}
After(delay, func() {
deliverReply(source.id, system.id, results)
})
}
func deliverReply(id int, echo int, results *scanResults) {
system := index[id]
source := index[echo]
delay := system.LightTimeTo(source)
log_info("echo received at %s reflected from %s after traveling for %v", system.name, source.name, delay)
system.EachConn(func(conn *Connection) {
if results.negative() {
return
}
fmt.Fprintf(conn, "scan results from %s [id: %d] (%v away):\n", source.name, echo, delay)
results.write(conn)
})
}
func deliverMessage(to_id, from_id int, msg string) {
to := index[to_id]
from := index[from_id]
to.EachConn(func(conn *Connection) {
fmt.Fprintf(conn, "Message from %s: %s", from.name, msg)
})
}