You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
129 lines
3.6 KiB
Go
129 lines
3.6 KiB
Go
package main
|
|
|
|
import (
|
|
"strings"
|
|
"time"
|
|
)
|
|
|
|
var banner = `
|
|
##############################################################################################
|
|
|
|
|
|
/$$$$$$$$ /$$
|
|
| $$_____/ | $$
|
|
| $$ /$$ /$$ /$$$$$$ /$$$$$$$ /$$$$$$ | $$ /$$$$$$ /$$$$$$$ /$$ /$$ /$$$$$$$
|
|
| $$$$$ | $$ /$$/ /$$__ $$ /$$_____/ /$$__ $$| $$ /$$__ $$| $$__ $$| $$ | $$ /$$_____/
|
|
| $$__/ \ $$$$/ | $$ \ $$| $$ | $$ \ $$| $$| $$ \ $$| $$ \ $$| $$ | $$| $$$$$$
|
|
| $$ >$$ $$ | $$ | $$| $$ | $$ | $$| $$| $$ | $$| $$ | $$| $$ | $$ \____ $$
|
|
| $$$$$$$$ /$$/\ $$| $$$$$$/| $$$$$$$| $$$$$$/| $$| $$$$$$/| $$ | $$| $$$$$$/ /$$$$$$$/
|
|
|________/|__/ \__/ \______/ \_______/ \______/ |__/ \______/ |__/ |__/ \______/ |_______/
|
|
|
|
|
|
~+
|
|
|
|
* +
|
|
' |
|
|
() .-.,="''"=. - o -
|
|
'=/_ \ |
|
|
* | '=._ |
|
|
\ '=./', '
|
|
. '=.__.=' '=' *
|
|
+ +
|
|
O * ' .
|
|
|
|
|
|
|
|
##############################################################################################
|
|
`
|
|
|
|
type LobbyState struct {
|
|
CommandSuite
|
|
NopExit
|
|
}
|
|
|
|
func EnterLobby() ConnectionState {
|
|
return &LobbyState{
|
|
CommandSuite: CommandSet{
|
|
commandsCommand,
|
|
helpCommand,
|
|
newGameCommand,
|
|
joinGameCommand,
|
|
},
|
|
}
|
|
}
|
|
|
|
func (st *LobbyState) String() string { return "Lobby" }
|
|
|
|
func (st *LobbyState) Enter(c *Connection) {
|
|
c.Printf(strings.TrimSpace(banner))
|
|
time.Sleep(1 * time.Second)
|
|
|
|
for {
|
|
c.Printf("\n\nwhat is your name, adventurer?\n")
|
|
name, err := c.ReadString('\n')
|
|
if err == nil {
|
|
name = strings.TrimSpace(name)
|
|
} else {
|
|
log_error("player failed to connect: %v", err)
|
|
return
|
|
}
|
|
|
|
if !ValidName(name) {
|
|
c.Printf("that name is illegal.\n")
|
|
continue
|
|
}
|
|
log_info("player connected: %v", name)
|
|
profile, err := loadProfile(name)
|
|
if err != nil {
|
|
log_error("could not read profile: %v", err)
|
|
profile = &Profile{name: name}
|
|
if err := profile.Create(); err != nil {
|
|
log_error("unable to create profile record: %v", err)
|
|
}
|
|
c.Printf("you look new around these parts, %s.\n", profile.name)
|
|
c.Printf(`if you'd like a description of how to play, type the "help" command\n`)
|
|
c.profile = profile
|
|
} else {
|
|
c.profile = profile
|
|
c.Printf("welcome back, %s.\n", profile.name)
|
|
}
|
|
break
|
|
}
|
|
|
|
}
|
|
|
|
func (st *LobbyState) Tick(c *Connection, frame int64) ConnectionState { return st }
|
|
|
|
var newGameCommand = Command{
|
|
name: "new",
|
|
help: "starts a new game",
|
|
arity: 0,
|
|
variadic: false,
|
|
handler: func(c *Connection, args ...string) {
|
|
c.Printf("Starting a new game...\n")
|
|
game := gm.NewGame()
|
|
log_info("Created game: %s", game.id)
|
|
go game.Run()
|
|
c.game = game
|
|
c.Printf("Now playing in game: %s\n\n", game.id)
|
|
c.Line()
|
|
c.game.Join(c)
|
|
c.SetState(SpawnRandomly())
|
|
},
|
|
debug: false,
|
|
}
|
|
|
|
var joinGameCommand = Command{
|
|
name: "join",
|
|
help: "joins an existing game",
|
|
arity: 1,
|
|
variadic: false,
|
|
handler: func(c *Connection, args ...string) {
|
|
id := args[0]
|
|
c.game = gm.Get(id)
|
|
c.SetState(SpawnRandomly())
|
|
c.game.Join(c)
|
|
},
|
|
debug: false,
|
|
}
|