You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
262 lines
5.3 KiB
Go
262 lines
5.3 KiB
Go
package main
|
|
|
|
import (
|
|
"bufio"
|
|
"fmt"
|
|
"io"
|
|
"net"
|
|
"sort"
|
|
"strings"
|
|
"time"
|
|
)
|
|
|
|
type Connection struct {
|
|
*bufio.Reader
|
|
net.Conn
|
|
ConnectionState
|
|
bombs int
|
|
colonies []*System
|
|
kills int
|
|
lastBomb time.Time
|
|
lastScan time.Time
|
|
money int
|
|
profile *Profile
|
|
}
|
|
|
|
func NewConnection(conn net.Conn) *Connection {
|
|
c := &Connection{
|
|
Conn: conn,
|
|
Reader: bufio.NewReader(conn),
|
|
bombs: options.startBombs,
|
|
}
|
|
c.SetState(SpawnRandomly())
|
|
currentGame.Join(c)
|
|
return c
|
|
}
|
|
|
|
func (c *Connection) Login() {
|
|
for {
|
|
c.Printf("what is your name, adventurer?\n")
|
|
name, err := c.ReadString('\n')
|
|
if err == nil {
|
|
name = strings.TrimSpace(name)
|
|
} else {
|
|
log_error("player failed to connect: %v", err)
|
|
return
|
|
}
|
|
if !ValidName(name) {
|
|
c.Printf("that name is illegal.\n")
|
|
continue
|
|
}
|
|
log_info("player connected: %v", name)
|
|
profile, err := loadProfile(name)
|
|
if err != nil {
|
|
log_error("could not read profile: %v", err)
|
|
profile = &Profile{name: name}
|
|
if err := profile.Create(); err != nil {
|
|
log_error("unable to create profile record: %v", err)
|
|
}
|
|
c.Printf("you look new around these parts, %s.\n", profile.name)
|
|
c.Printf(`if you'd like a description of how to play, type the "help" command\n`)
|
|
c.profile = profile
|
|
} else {
|
|
c.profile = profile
|
|
c.Printf("welcome back, %s.\n", profile.name)
|
|
}
|
|
break
|
|
}
|
|
currentGame.Register(c)
|
|
}
|
|
|
|
func (c *Connection) Dead() bool {
|
|
return false
|
|
}
|
|
|
|
func (c *Connection) Tick(frame int64) {
|
|
if c.ConnectionState == nil {
|
|
log_error("connected client has nil state.")
|
|
c.Printf("somehow you have a nil state. I don't know what to do so I'm going to kick you off.")
|
|
c.Close()
|
|
return
|
|
}
|
|
c.SetState(c.ConnectionState.Tick(c, frame))
|
|
}
|
|
|
|
func (c *Connection) RunCommand(name string, args ...string) {
|
|
defer func() {
|
|
if r := recover(); r != nil {
|
|
c.Printf("something is broken. Log this as a ticket!\n")
|
|
c.Printf("recovered: %v\n", r)
|
|
log_error("recovered: %v", r)
|
|
}
|
|
}()
|
|
switch name {
|
|
case "commands":
|
|
c.Line()
|
|
commands := c.Commands()
|
|
names := make([]string, len(commands))
|
|
for i := range commands {
|
|
names[i] = commands[i].name
|
|
}
|
|
sort.Strings(names)
|
|
for _, name := range names {
|
|
cmd := c.GetCommand(name)
|
|
c.Printf("%-20s%s\n", name, cmd.help)
|
|
}
|
|
c.Line()
|
|
return
|
|
}
|
|
|
|
cmd := c.GetCommand(name)
|
|
if cmd == nil {
|
|
c.Printf("No such command: %v\n", name)
|
|
return
|
|
}
|
|
cmd.handler(c, args...)
|
|
}
|
|
|
|
func (c *Connection) SetState(s ConnectionState) {
|
|
if c.ConnectionState == s {
|
|
return
|
|
}
|
|
log_info("set state: %v", s)
|
|
if c.ConnectionState != nil {
|
|
log_info("exit state: %v", c.ConnectionState)
|
|
c.ConnectionState.Exit(c)
|
|
}
|
|
log_info("enter state: %v", s)
|
|
s.Enter(c)
|
|
c.ConnectionState = s
|
|
}
|
|
|
|
func (c *Connection) ReadLines(out chan []string) {
|
|
defer close(out)
|
|
|
|
for {
|
|
line, err := c.ReadString('\n')
|
|
switch err {
|
|
case io.EOF:
|
|
return
|
|
case nil:
|
|
break
|
|
default:
|
|
log_error("unable to read line on connection: %v", err)
|
|
return
|
|
}
|
|
line = strings.TrimSpace(line)
|
|
if line == "" {
|
|
continue
|
|
}
|
|
out <- strings.Split(line, " ")
|
|
}
|
|
}
|
|
|
|
func (c *Connection) Line() {
|
|
c.Printf("--------------------------------------------------------------------------------\n")
|
|
}
|
|
|
|
func (c *Connection) Printf(template string, args ...interface{}) (int, error) {
|
|
return fmt.Fprintf(c, template, args...)
|
|
}
|
|
|
|
func (c *Connection) Close() error {
|
|
log_info("player disconnecting: %s", c.Name())
|
|
currentGame.Quit(c)
|
|
if c.Conn != nil {
|
|
return c.Conn.Close()
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (c *Connection) Name() string {
|
|
if c.profile == nil {
|
|
return ""
|
|
}
|
|
return c.profile.name
|
|
}
|
|
|
|
func (c *Connection) RecordScan() {
|
|
fmt.Fprintln(c, "scanning known systems for signs of life")
|
|
c.lastScan = time.Now()
|
|
time.AfterFunc(1*time.Minute, func() {
|
|
fmt.Fprintln(c, "scanner ready")
|
|
})
|
|
}
|
|
|
|
func (c *Connection) RecordBomb() {
|
|
c.lastBomb = time.Now()
|
|
time.AfterFunc(15*time.Second, func() {
|
|
fmt.Fprintln(c, "bomb arsenal reloaded")
|
|
})
|
|
}
|
|
|
|
func (c *Connection) CanScan() bool {
|
|
return time.Since(c.lastScan) > 1*time.Minute
|
|
}
|
|
|
|
func (c *Connection) NextScan() time.Duration {
|
|
return -time.Since(c.lastScan.Add(time.Minute))
|
|
}
|
|
|
|
func (c *Connection) NextBomb() time.Duration {
|
|
return -time.Since(c.lastBomb.Add(15 * time.Second))
|
|
}
|
|
|
|
func (c *Connection) MadeKill(victim *Connection) {
|
|
if c == victim {
|
|
log_info("player %s commited suicide.", c.Name())
|
|
return
|
|
}
|
|
c.kills += 1
|
|
if c.kills == 3 {
|
|
c.Win("military")
|
|
}
|
|
}
|
|
|
|
func (c *Connection) Withdraw(n int) {
|
|
c.money -= n
|
|
}
|
|
|
|
func (c *Connection) Deposit(n int) {
|
|
c.money += n
|
|
if c.money >= options.economic {
|
|
c.Win("economic")
|
|
}
|
|
}
|
|
|
|
func (c *Connection) Win(method string) {
|
|
currentGame.Win(c, method)
|
|
}
|
|
|
|
func (c *Connection) Die(frame int64) {
|
|
c.SetState(NewDeadState(frame))
|
|
}
|
|
|
|
type ConnectionState interface {
|
|
CommandSuite
|
|
String() string
|
|
Enter(c *Connection)
|
|
Tick(c *Connection, frame int64) ConnectionState
|
|
Exit(c *Connection)
|
|
}
|
|
|
|
// No-op enter struct, for composing connection states that have no interesitng
|
|
// Enter mechanic.
|
|
type NopEnter struct{}
|
|
|
|
func (n NopEnter) Enter(c *Connection) {}
|
|
|
|
// No-op exit struct, for composing connection states that have no interesting
|
|
// Exit mechanic.
|
|
type NopExit struct{}
|
|
|
|
func (n NopExit) Exit(c *Connection) {}
|
|
|
|
func SpawnRandomly() ConnectionState {
|
|
sys, err := randomSystem()
|
|
if err != nil {
|
|
return NewErrorState(fmt.Errorf("unable to create idle state: %v", err))
|
|
}
|
|
return Idle(sys)
|
|
}
|