package main import ( "fmt" "time" ) type Bomb struct { NopReset player *Connection origin *System target *System start time.Time fti int64 // frames to impact } func NewBomb(from *Connection, to *System) *Bomb { origin := from.System() dist := origin.DistanceTo(to) fti := int64(dist / (options.lightSpeed * options.bombSpeed)) eta := time.Duration(fti) * time.Second / time.Duration(options.frameRate) log_info("bomb from: %s to: %s ETA: %v", from.PlayerName(), to.Label(), eta) return &Bomb{ player: from, origin: origin, target: to, fti: fti, start: time.Now(), } } func (b *Bomb) Dead() bool { return b.fti <= 0 } func (b *Bomb) Tick(frame int64) { b.fti -= 1 if b.fti <= 0 { b.target.Bombed(b.player) } } func (b *Bomb) String() string { return fmt.Sprintf("[bomb from: %s to: %s lived: %s]", b.origin.Label(), b.target.Label(), time.Since(b.start)) }