package main import ( "database/sql" _ "github.com/mattn/go-sqlite3" "os" ) var ( db *sql.DB ) func dbconnect() { var err error db, err = sql.Open("sqlite3", "./exo.db") if err != nil { bail(E_No_DB, "couldn't connect to db: %v", err) } } func planetsTable() { stmnt := `create table if not exists planets ( id integer not null primary key autoincrement, name text, x integer, y integer, z integer, planets integer );` if _, err := db.Exec(stmnt); err != nil { log_error("couldn't create planets table: %v", err) } } func planetsData() { n, err := countSystems() if err != nil { log_error("couldn't count planets: %v", err) return } if n == 0 { fi, err := os.Open(options.speckPath) if err != nil { bail(E_No_Data, "unable to open data path: %v", err) } c := make(chan System) go speckStream(fi, c) for planet := range c { planet.Store(db) } } // indexSystems() } func setupDb() { planetsTable() planetsData() profilesTable() gamesTable() }