package main import ( "container/heap" "sync" "time" ) var ( queue = make(Queue, 0, 32) queueLock sync.Mutex ) type Future struct { ts time.Time index int work func() } type Queue []*Future func (q Queue) Len() int { return len(q) } func (q Queue) Less(i, j int) bool { return q[i].ts.Before(q[j].ts) } func (q Queue) Swap(i, j int) { q[i], q[j] = q[j], q[i] q[i].index = j q[j].index = i } func (q *Queue) Push(v interface{}) { n := len(*q) future := v.(*Future) future.index = n *q = append(*q, future) } func (q *Queue) Pop() interface{} { old := *q n := len(old) future := old[n-1] future.index = -1 *q = old[0 : n-1] return future } func At(ts time.Time, work func()) { heap.Push(&queue, &Future{ts: ts, work: work}) } func After(delay time.Duration, work func()) { heap.Push(&queue, &Future{ts: time.Now().Add(delay), work: work}) } func RunQueue() { defer log_info("Queue runner done.") heap.Init(&queue) ticker := time.Tick(10 * time.Millisecond) for { select { case <-ticker: if queue.Len() == 0 { break } future, ok := heap.Pop(&queue).(*Future) if !ok { log_error("there's shit on the work heap") break } if future.ts.Before(time.Now()) { future.work() } else { heap.Push(&queue, future) } } } } func ResetQueue() { queueLock.Lock() defer queueLock.Unlock() log_info("Reseting worker queue.") queue = make(Queue, 0, 32) heap.Init(&queue) }