package main import ( "database/sql" _ "github.com/mattn/go-sqlite3" "os" ) var ( db *sql.DB ) func dbconnect() { var err error db, err = sql.Open("sqlite3", "./exo.db") if err != nil { bail(E_No_DB, "couldn't connect to db: %v", err) } } func planetsTable() { stmnt := `create table if not exists planets ( id integer not null primary key autoincrement, name text, x integer, y integer, z integer, planets integer );` if _, err := db.Exec(stmnt); err != nil { log_error("couldn't create planets table: %v", err) } } func planetsData() { n, err := countSystems() if err != nil { log_error("couldn't count planets: %v", err) return } if n == 0 { fi, err := os.Open(dataPath) if err != nil { bail(E_No_Data, "unable to open data path: %v", err) } c := make(chan System) go speckStream(fi, c) for planet := range c { planet.Store(db) } } indexSystems() } func edgesTable() { stmnt := `create table if not exists edges ( id_1 integer, id_2 integer, distance real );` if _, err := db.Exec(stmnt); err != nil { log_error("couldn't create distance table: %v", err) } } func setupDb() { planetsTable() planetsData() edgesTable() playersTable() fillEdges() } func fillEdges() { row := db.QueryRow(`select count(*) from edges;`) var n int if err := row.Scan(&n); err != nil { log_error("couldn't get number of edges: %v", err) return } if n > 0 { return } for i := 0; i < len(index); i++ { for j := 0; j < len(index); j++ { if i == j { continue } if index[i] == nil { log_error("wtf there's nil shit in here for id %d", i) continue } if index[j] == nil { log_error("wtf there's nil shit in here 2 for id %d", j) continue } dist := index[i].DistanceTo(index[j]) log_info("distance from %s to %s: %v", index[i].name, index[j].name, dist) _, err := db.Exec(` insert into edges (id_1, id_2, distance) values (?, ?, ?) ;`, i, j, dist) if err != nil { log_error("unable to write edge to db: %v", err) } } } }