package main import ( "flag" "fmt" "io" "log" "math/rand" "net" "os" "strings" "time" ) var options struct { lightSpeed float64 frameRate int moneySigma float64 moneyMean float64 playerSpeed float64 bombSpeed float64 economic int debug bool } var ( dataPath = "/projects/exo/expl.speck" info_log *log.Logger error_log *log.Logger currentGame *Game ) func log_error(template string, args ...interface{}) { error_log.Printf(template, args...) } func log_info(template string, args ...interface{}) { info_log.Printf(template, args...) } func bail(status int, template string, args ...interface{}) { if status == 0 { fmt.Fprintf(os.Stdout, template, args...) } else { fmt.Fprintf(os.Stderr, template, args...) } os.Exit(status) } func handleConnection(conn *Connection) { defer conn.Close() conn.Login() conn.Respawn() for { line, err := conn.ReadString('\n') switch err { case io.EOF: return case nil: break default: log_error("failed to read line from player %s: %v", conn.PlayerName(), err) return } line = strings.TrimSpace(line) if conn.IsMining() { conn.StopMining() } if line == "" { continue } parts := strings.Split(line, " ") if isCommand(parts[0]) { runCommand(conn, parts[0], parts[1:]...) continue } switch parts[0] { case "quit": return default: fmt.Fprintf(conn, "hmm I'm not sure I know that one.\n") } } } func main() { flag.Parse() dbconnect() rand.Seed(time.Now().UnixNano()) info_log = log.New(os.Stdout, "[INFO] ", 0) error_log = log.New(os.Stderr, "[ERROR] ", 0) setupDb() setupCommands() listener, err := net.Listen("tcp", ":9220") if err != nil { bail(E_No_Port, "unable to start server: %v", err) } currentGame = NewGame() go currentGame.Run() for { conn, err := listener.Accept() if err != nil { log_error("error accepting connection: %v", err) continue } go handleConnection(NewConnection(conn)) } } func init() { flag.Float64Var(&options.lightSpeed, "light-speed", 0.01, "speed of light in parsecs per frame") flag.IntVar(&options.frameRate, "frame-rate", 100, "frame rate, in frames per second") flag.Float64Var(&options.playerSpeed, "player-speed", 0.8, "player travel speed, relative to C, the speed of light") flag.Float64Var(&options.bombSpeed, "bomb-speed", 0.9, "bomb travel speed, relattive to C, the speed of light") flag.IntVar(&options.economic, "economic", 25000, "amount of money needed to win economic victory") flag.Float64Var(&options.moneyMean, "money-mean", 10000, "mean amount of money on a system") flag.Float64Var(&options.moneySigma, "money-sigma", 1500, "standard deviation in money per system") flag.BoolVar(&options.debug, "debug", false, "puts the game in debug mode") }