package main import ( "bufio" "fmt" "net" "strings" ) type Connection struct { net.Conn *bufio.Reader player *Player location *System } func NewConnection(conn net.Conn) *Connection { return &Connection{ Conn: conn, Reader: bufio.NewReader(conn), } } func (c *Connection) Login() { for { fmt.Fprintf(c, "what is your name, adventurer?\n") name, err := c.ReadString('\n') if err == nil { name = strings.TrimSpace(name) } else { log_error("player failed to connect: %v", err) return } if !ValidName(name) { fmt.Fprintf(c, "that name is illegal.\n") continue } log_info("player connected: %v", name) player, err := loadPlayer(name) if err != nil { log_error("could not read player: %v", err) player = &Player{name: name} if err := player.Create(); err != nil { } fmt.Fprintf(c, "godspeed, %s.\n", player.name) } else { c.player = player fmt.Fprintf(c, "welcome back, %s.\n", player.name) } break } } func (c *Connection) SetSystem(s *System) { c.location = s } func (c *Connection) System() *System { return c.location } func (c *Connection) Close() error { log_info("player disconnecting: %s", c.PlayerName()) return c.Conn.Close() } func (c *Connection) PlayerName() string { if c.player == nil { return "" } return c.player.name } func (c *Connection) InTransit() bool { return c.location == nil }