package main import ( "flag" "fmt" "log" "math/rand" "net" "os" "time" ) var options struct { bombSpeed float64 debug bool economic int frameRate int frameLength time.Duration lightSpeed float64 moneyMean float64 moneySigma float64 playerSpeed float64 respawnTime time.Duration respawnFrames int64 speckPath string } var ( info_log *log.Logger error_log *log.Logger currentGame *Game ) func log_error(template string, args ...interface{}) { error_log.Printf(template, args...) } func log_info(template string, args ...interface{}) { info_log.Printf(template, args...) } func bail(status int, template string, args ...interface{}) { if status == 0 { fmt.Fprintf(os.Stdout, template, args...) } else { fmt.Fprintf(os.Stderr, template, args...) } os.Exit(status) } func handleConnection(conn *Connection) { defer conn.Close() conn.Login() c := make(chan []string) go conn.ReadLines(c) for parts := range c { conn.RunCommand(parts[0], parts[1:]...) } } // converts a duration in human time to a number of in-game frames func durToFrames(dur time.Duration) int64 { return int64(dur / options.frameLength) } func framesToDur(frames int64) time.Duration { return options.frameLength * time.Duration(frames) } func main() { flag.Parse() dbconnect() options.frameLength = time.Second / time.Duration(options.frameRate) options.respawnFrames = durToFrames(options.respawnTime) rand.Seed(time.Now().UnixNano()) info_log = log.New(os.Stdout, "[INFO] ", 0) error_log = log.New(os.Stderr, "[ERROR] ", 0) setupDb() listener, err := net.Listen("tcp", ":9220") if err != nil { bail(E_No_Port, "unable to start server: %v", err) } go func() { for { log_info("starting new game") currentGame = NewGame() currentGame.Run() } }() for { conn, err := listener.Accept() if err != nil { log_error("error accepting connection: %v", err) continue } go handleConnection(NewConnection(conn)) } } func init() { flag.Float64Var(&options.lightSpeed, "light-speed", 0.01, "speed of light in parsecs per frame") flag.IntVar(&options.frameRate, "frame-rate", 100, "frame rate, in frames per second") flag.Float64Var(&options.playerSpeed, "player-speed", 0.8, "player travel speed, relative to C, the speed of light") flag.Float64Var(&options.bombSpeed, "bomb-speed", 0.9, "bomb travel speed, relattive to C, the speed of light") flag.IntVar(&options.economic, "economic", 25000, "amount of money needed to win economic victory") flag.Float64Var(&options.moneyMean, "money-mean", 10000, "mean amount of money on a system") flag.Float64Var(&options.moneySigma, "money-sigma", 1500, "standard deviation in money per system") flag.BoolVar(&options.debug, "debug", false, "puts the game in debug mode") flag.StringVar(&options.speckPath, "speck-path", "/projects/exo/expl.speck", "path to exoplanet speck file") flag.DurationVar(&options.respawnTime, "respawn-time", 60*time.Second, "time for player respawn") }