package main import ( "fmt" "time" ) type Bomb struct { profile *Connection origin *System target *System start time.Time done bool fti int64 // frames to impact } func NewBomb(conn *Connection, from, to *System) *Bomb { dist := from.DistanceTo(to) fti := int64(dist / (options.lightSpeed * options.bombSpeed)) eta := time.Duration(fti) * time.Second / time.Duration(options.frameRate) log_info("bomb from: %v to: %v ETA: %v", from, to, eta) return &Bomb{ profile: conn, origin: from, target: to, fti: fti, start: time.Now(), } } func (b *Bomb) Dead() bool { return b.done } func (b *Bomb) Tick(frame int64) { b.fti -= 1 if b.fti <= 0 { b.target.Bombed(b.profile, frame) b.done = true log_info("bomb went off on %v", b.target) } } func (b *Bomb) String() string { return fmt.Sprintf("[bomb from: %v to: %v lived: %s]", b.origin, b.target, time.Since(b.start)) }