package main import ( "database/sql" "fmt" "math" "time" ) type System struct { *Shield id int x, y, z float64 planets int name string players map[*Connection]bool colonizedBy *Connection distances []Ray money int64 } func (s *System) Tick(game *Game) { if s.colonizedBy != nil && s.money > 0 { s.colonizedBy.Deposit(1) s.money -= 1 } if s.Shield != nil { s.Shield.Tick() } } func (s *System) Dead() bool { return false } func (s *System) Reset() { s.players = make(map[*Connection]bool, 32) s.colonizedBy = nil } func (s *System) Arrive(conn *Connection) { if s.players[conn] { return } log_info("player %s has arrived at system %v", conn.Name(), s) if s.players == nil { s.players = make(map[*Connection]bool, 8) } s.players[conn] = true if s.planets == 1 { conn.Printf("you are in the system %v. There is %d planet here.\n", s, s.planets) } else { conn.Printf("you are in the system %v. There are %d planets here.\n", s, s.planets) } } func (s *System) Leave(p *Connection) { delete(s.players, p) } func (s *System) NotifyInhabitants(template string, args ...interface{}) { s.EachConn(func(conn *Connection) { conn.Printf(template, args...) }) } func (s *System) EachConn(fn func(*Connection)) { if s.players == nil { return } for conn, _ := range s.players { fn(conn) } } func (s *System) NumInhabitants() int { if s.players == nil { return 0 } return len(s.players) } func (e System) Store(db *sql.DB) { _, err := db.Exec(` insert into planets (name, x, y, z, planets) values (?, ?, ?, ?, ?) ;`, e.name, e.x, e.y, e.z, e.planets) if err != nil { log_error("unable to store system: %v", err) } } func (s *System) DistanceTo(other *System) float64 { return dist3d(s.x, s.y, s.z, other.x, other.y, other.z) } func (s *System) LightTimeTo(other *System) time.Duration { return time.Duration(int64(s.DistanceTo(other) * 100000000)) } func (s *System) BombTimeTo(other *System) time.Duration { return time.Duration(int64(s.DistanceTo(other) * 110000000)) } func (s *System) TravelTimeTo(other *System) time.Duration { return time.Duration(int64(s.DistanceTo(other) * 125000000)) } type Ray struct { s *System dist float64 // distance in parsecs } func (s *System) Bombed(bomber *Connection, game *Game) { if s.Shield != nil { if s.Shield.Hit() { s.EachConn(func(conn *Connection) { conn.Printf("A bomb has hit %v but it was stopped by the system's shield.\n", s) conn.Printf("Shield remaining: %v.\n", s.energy) conn.Printf("Shield is recharing....\n") }) return } } s.EachConn(func(conn *Connection) { conn.Die(game.frame) s.Leave(conn) bomber.MadeKill(conn) }) if s.colonizedBy != nil { s.colonizedBy.Printf("your mining colony on %s has been destroyed!\n", s.name) s.colonizedBy = nil } for id, other := range game.galaxy.systems { if id == s.id { continue } delay := s.LightTimeTo(game.galaxy.systems[id]) from := s to := other time.AfterFunc(delay, func() { bombNotice(to, from) }) } } func bombNotice(to, from *System) { to.EachConn(func(conn *Connection) { conn.Printf("a bombing has been observed on %s\n", from.name) }) } func (s System) String() string { return fmt.Sprintf("%s (id: %v)", s.name, s.id) } type Neighborhood []Neighbor func (n Neighborhood) Len() int { return len(n) } func (n Neighborhood) Less(i, j int) bool { return n[i].distance < n[j].distance } func (n Neighborhood) Swap(i, j int) { n[i], n[j] = n[j], n[i] } type Neighbor struct { id int distance float64 } func countSystems() (int, error) { row := db.QueryRow(`select count(*) from planets`) var n int err := row.Scan(&n) return n, err } func sq(x float64) float64 { return x * x } func dist3d(x1, y1, z1, x2, y2, z2 float64) float64 { return math.Sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2)) } // func indexSystems() map[int]*System { // rows, err := db.Query(`select * from planets`) // if err != nil { // log_error("unable to select all planets: %v", err) // return nil // } // defer rows.Close() // index = make(map[int]*System, 551) // nameIndex = make(map[string]*System, 551) // for rows.Next() { // p := System{} // if err := rows.Scan(&p.id, &p.name, &p.x, &p.y, &p.z, &p.planets); err != nil { // log_info("unable to scan planet row: %v", err) // continue // } // index[p.id] = &p // nameIndex[p.name] = &p // p.money = int64(rand.NormFloat64()*options.moneySigma + options.moneyMean) // // log_info("seeded system %v with %v monies", p, p.money) // } // return index // }