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@ -239,6 +239,16 @@ var mkBombCommand = &Command{
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},
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}
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var playersCommand = &Command{
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name: "players",
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help: "lists the connected players",
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handler: func(conn *Connection, args ...string) {
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for other, _ := range currentGame.connections {
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fmt.Fprintf(conn, "%v\n", other.PlayerName())
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}
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},
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}
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func isCommand(name string) bool {
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_, ok := commandRegistry[name]
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return ok
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@ -285,8 +295,9 @@ func setupCommands() {
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registerCommand(helpCommand)
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registerCommand(infoCommand)
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registerCommand(mineCommand)
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registerCommand(mkBombCommand)
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registerCommand(nearbyCommand)
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registerCommand(scanCommand)
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registerCommand(mkBombCommand)
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registerCommand(winCommand)
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registerCommand(playersCommand)
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}
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