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package main
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import (
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"fmt"
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"time"
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)
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type Bomb struct {
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player *Connection
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origin *System
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target *System
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start time.Time
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done bool
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fti int64 // frames to impact
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}
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func NewBomb(from *Connection, to *System) *Bomb {
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origin := from.System()
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dist := origin.DistanceTo(to)
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fti := int64(dist / (options.lightSpeed * options.bombSpeed))
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eta := time.Duration(fti) * time.Second / time.Duration(options.frameRate)
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log_info("bomb from: %s to: %s ETA: %v", from.PlayerName(), to.Label(), eta)
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return &Bomb{
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player: from,
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origin: origin,
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target: to,
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fti: fti,
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start: time.Now(),
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}
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}
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func (b *Bomb) Dead() bool {
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return b.done
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}
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func (b *Bomb) Tick(frame int64) {
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b.fti -= 1
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if b.fti <= 0 {
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b.target.Bombed(b.player)
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b.done = true
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log_info("bomb went off on %s", b.target.Label())
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}
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}
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func (b *Bomb) String() string {
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return fmt.Sprintf("[bomb from: %s to: %s lived: %s]", b.origin.Label(), b.target.Label(), time.Since(b.start))
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}
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