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package main
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import (
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"bufio"
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"fmt"
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"net"
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"strings"
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)
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type Connection struct {
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net.Conn
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*bufio.Reader
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player *Player
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location *System
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}
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func NewConnection(conn net.Conn) *Connection {
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return &Connection{
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Conn: conn,
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Reader: bufio.NewReader(conn),
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}
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}
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func (c *Connection) Login() {
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for {
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fmt.Fprintf(c, "what is your name, adventurer?\n")
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name, err := c.ReadString('\n')
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if err == nil {
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name = strings.TrimSpace(name)
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} else {
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log_error("player failed to connect: %v", err)
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return
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}
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if !ValidName(name) {
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fmt.Fprintf(c, "that name is illegal.\n")
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continue
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}
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log_info("player connected: %v", name)
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player, err := loadPlayer(name)
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if err != nil {
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log_error("could not read player: %v", err)
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player = &Player{name: name}
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if err := player.Create(); err != nil {
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}
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fmt.Fprintf(c, "godspeed, %s.\n", player.name)
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} else {
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c.player = player
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fmt.Fprintf(c, "welcome back, %s.\n", player.name)
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}
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break
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}
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}
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func (c *Connection) SetSystem(s *System) {
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c.location = s
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}
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func (c *Connection) System() *System {
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return c.location
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}
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func (c *Connection) Close() error {
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log_info("player disconnecting: %s", c.PlayerName())
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return c.Conn.Close()
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}
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func (c *Connection) PlayerName() string {
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if c.player == nil {
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return ""
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}
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return c.player.name
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}
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