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77 lines
1.7 KiB
Go

package main
import (
"fmt"
)
type MiningState struct {
CommandSuite
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*System
mined int
}
func Mine(sys *System) ConnectionState {
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m := &MiningState{System: sys}
m.CommandSuite = CommandSet{
balCommand,
playersCommand,
BroadcastCommand(sys),
NearbyCommand(sys),
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Command{
name: "stop",
help: "stops mining",
arity: 0,
handler: m.stop,
},
Command{
name: "info",
help: "gives you information about the current mining operation",
arity: 0,
handler: m.info,
},
}
return m
}
func (m *MiningState) Enter(c *Connection) {
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c.Printf("Mining %v. %v space duckets remaining.\n", m.System, m.money)
}
func (m *MiningState) Tick(c *Connection, frame int64) ConnectionState {
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if m.money <= 0 {
c.Printf("system %s is all out of space duckets.\n", m.System)
return Idle(m.System)
} else {
c.Deposit(1)
m.mined += 1
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m.money -= 1
return m
}
}
func (m *MiningState) Exit(c *Connection) {
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if m.money == 0 {
c.Printf("Done mining %v.\nMined %v space duckets total.\nNo space duckets remain on %v, and it can't be mined again.\n", m.System, m.mined, m.System)
} else {
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c.Printf("Done mining %v.\nMined %v space duckets total.\n%v space duckets remain on %v, and it can be mined again.\n", m.System, m.mined, m.money, m.System)
}
}
func (m *MiningState) String() string {
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return fmt.Sprintf("mining %v", m.System)
}
func (m *MiningState) stop(c *Connection, args ...string) {
c.SetState(Idle(m.System))
}
func (m *MiningState) info(c *Connection, args ...string) {
c.Printf("Currently mining system %v\n", m.System)
c.Printf("Mined so far: %v\n", m.mined)
c.Printf("Remaining space duckets on %v: %v\n", m.System, m.money)
}
func (m *MiningState) PrintStatus(c *Connection) {
panic("not done")
}