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package main
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import (
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"database/sql"
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_ "github.com/mattn/go-sqlite3"
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"os"
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)
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var (
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db *sql.DB
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)
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func dbconnect() {
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var err error
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db, err = sql.Open("sqlite3", "./exo.db")
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if err != nil {
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bail(E_No_DB, "couldn't connect to db: %v", err)
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}
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}
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func planetsTable() {
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stmnt := `create table if not exists planets (
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id integer not null primary key autoincrement,
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name text,
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x integer,
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y integer,
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z integer,
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planets integer
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);`
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if _, err := db.Exec(stmnt); err != nil {
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log_error("couldn't create planets table: %v", err)
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}
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}
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func planetsData() {
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n, err := countSystems()
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if err != nil {
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log_error("couldn't count planets: %v", err)
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return
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}
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if n == 0 {
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fi, err := os.Open(options.speckPath)
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if err != nil {
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bail(E_No_Data, "unable to open data path: %v", err)
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}
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c := make(chan System)
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go speckStream(fi, c)
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for planet := range c {
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planet.Store(db)
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}
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}
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// indexSystems()
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}
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func setupDb() {
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planetsTable()
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planetsData()
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profilesTable()
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gamesTable()
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}
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