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package main
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import ()
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func MakeColony(c *Connection, sys *System) {
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if c.money < options.colonyCost {
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c.Printf("Not enough money! Colonies cost %v but you only have %v space duckets. Mine more space duckets!\n", options.colonyCost, c.money)
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return
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}
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if sys.colonizedBy == c {
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c.Printf("You've already colonized this system.\n")
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return
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}
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c.money -= options.colonyCost
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m := &MakeColonyState{
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System: sys,
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CommandSuite: CommandSet{
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balCommand,
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BroadcastCommand(sys),
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helpCommand,
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NearbyCommand(sys),
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playersCommand,
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},
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}
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c.SetState(m)
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}
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type MakeColonyState struct {
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CommandSuite
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*System
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start int64
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}
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func (m *MakeColonyState) Enter(c *Connection) {
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c.Printf("Making colony on %v...\n", m.System)
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}
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func (m *MakeColonyState) Tick(c *Connection, frame int64) ConnectionState {
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if m.start == 0 {
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m.start = frame
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}
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if framesToDur(frame-m.start) >= options.makeColonyTime {
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return Idle(m.System)
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}
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return m
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}
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func (m *MakeColonyState) Exit(c *Connection) {
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m.System.colonizedBy = c
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c.Printf("Established colony on %v.\n", m.System)
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}
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