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24 lines
517 B
C#
24 lines
517 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TracerDot : MonoBehaviour {
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private float spawned;
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public Color color;
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void Start() {
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spawned = Time.time;
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// color = Color.white;
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}
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void OnDrawGizmos() {
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Gizmos.color = color;
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Gizmos.DrawWireSphere(transform.position, 0.125f);
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}
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void Update() {
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if (Time.time - spawned > 2) {
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Destroy(gameObject);
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}
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}
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} |