using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MoveControllerDebugDisplay : MonoBehaviour { public GameObject target; public Text leftDisplay; public Text rightDisplay; public Text aboveDisplay; public Text belowDisplay; private MoveController moveController; // Start is called before the first frame update void Start() { if (target) { moveController = target.GetComponent(); } } // Update is called once per frame void Update() { if (moveController) { if (moveController.collisions.above) { aboveDisplay.text = "True"; } else { aboveDisplay.text = "False"; } if (moveController.collisions.below) { belowDisplay.text = "True"; } else { belowDisplay.text = "False"; } } } }