You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

82 lines
2.7 KiB
C#

4 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// MoveController controls movement for 2D characters
[RequireComponent(typeof(BoxCollider2D))]
4 years ago
public class MoveController : MonoBehaviour
{
const float skinWidth = 0.015f;
4 years ago
public int horizontalRayCount = 4;
public int verticalRayCount = 4;
public LayerMask collisionMask;
4 years ago
private float horizontalRaySpacing;
private float verticalRaySpacing;
new BoxCollider2D collider;
RaycastOrigins raycastOrigins;
4 years ago
void Start() {
collider = GetComponent<BoxCollider2D>();
CalculateRaySpacing();
4 years ago
}
public void Move(Vector3 velocity) {
4 years ago
UpdateRaycastOrigins();
VerticalCollisions(ref velocity);
transform.Translate(velocity);
}
private void VerticalCollisions(ref Vector3 velocity) {
float directionY = Mathf.Sign(velocity.y); // -1 for down, 1 for up
float rayLength = Mathf.Abs(velocity.y) + skinWidth;
4 years ago
for (int i = 0; i < verticalRayCount; i++) {
Vector2 rayOrigin = (directionY > 0) ? raycastOrigins.topLeft : raycastOrigins.bottomLeft;
rayOrigin += Vector2.right * (verticalRaySpacing * i + velocity.x);
RaycastHit2D hit = Physics2D.Raycast(rayOrigin, Vector2.up * directionY, rayLength, collisionMask);
if (hit) {
velocity.y = (hit.distance - skinWidth) * directionY;
rayLength = hit.distance;
}
Debug.DrawRay(raycastOrigins.bottomLeft + Vector2.right * verticalRaySpacing * i, Vector2.up * -2, Color.red);
4 years ago
}
}
void UpdateRaycastOrigins() {
Bounds bounds = collider.bounds;
bounds.Expand(skinWidth * -2);
raycastOrigins.bottomLeft = new Vector2(bounds.min.x, bounds.min.y);
raycastOrigins.bottomRight = new Vector2(bounds.max.x, bounds.min.y);
raycastOrigins.topLeft = new Vector2(bounds.min.x, bounds.max.y);
raycastOrigins.topRight = new Vector2(bounds.max.x, bounds.max.y);
4 years ago
}
void CalculateRaySpacing() {
Bounds bounds = collider.bounds;
bounds.Expand(skinWidth * -2);
if (horizontalRayCount < 2) {
horizontalRayCount = 2;
}
if (verticalRayCount < 2) {
verticalRayCount = 2;
}
4 years ago
horizontalRaySpacing = bounds.size.y / (horizontalRayCount - 1);
verticalRaySpacing = bounds.size.x / (verticalRayCount - 1);
}
struct RaycastOrigins {
public Vector2 topLeft;
public Vector2 topRight;
public Vector2 bottomLeft;
public Vector2 bottomRight;
4 years ago
}
}