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27 lines
854 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wolf : MonoBehaviour {
public float sightRange = 3.0f;
public float sightAngle = 30.0f;
public int sightRays = 10;
private Vector3 eyePosition;
// Start is called before the first frame update
void Start() {
eyePosition = new Vector3(-0.5f, 0.5f, 0f);
}
// Update is called once per frame
void Update() {
for (int i = 0; i < sightRays; i++) {
}
Debug.DrawRay(transform.position + eyePosition, sightRange * Vector3.RotateTowards(Vector3.left, Vector3.up, Mathf.Deg2Rad * sightAngle * 0.5f, 0f), Color.red);
Debug.DrawRay(transform.position + eyePosition, sightRange * Vector3.RotateTowards(Vector3.left, Vector3.down, Mathf.Deg2Rad * sightAngle * 0.5f, 0f), Color.red);
}
}