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81 lines
1.4 KiB
Go

package sim
import (
"github.com/jordanorelli/astro-domu/internal/math"
"github.com/jordanorelli/astro-domu/internal/wire"
"github.com/jordanorelli/blammo"
)
type room struct {
*blammo.Log
name string
math.Rect
tiles []tile
players map[string]*player
}
func (r *room) allEntities() map[int]wire.Entity {
all := make(map[int]wire.Entity, 4)
for _, t := range r.tiles {
for _, e := range t.here {
all[e.ID] = wire.Entity{
ID: e.ID,
Position: e.Position,
Glyph: e.Glyph,
}
}
}
return all
}
func (r *room) playerAvatars() map[string]int {
all := make(map[string]int, len(r.players))
for nick, p := range r.players {
all[nick] = p.avatar.ID
}
return all
}
func (r *room) findEntity(id int) *entity {
for _, t := range r.tiles {
for _, e := range t.here {
if e.ID == id {
return e
}
}
}
return nil
}
func (r *room) addEntity(e *entity) bool {
t := r.getTile(e.Position)
if t == nil {
return false
}
return t.addEntity(e)
}
func (r *room) addPlayer(p *player) {
r.players[p.name] = p
}
func (r *room) removePlayer(name string) bool {
if p, ok := r.players[name]; ok {
delete(r.players, name)
t := r.getTile(p.avatar.Position)
if t != nil {
t.removeEntity(p.avatar.ID)
}
return true
}
return false
}
func (r *room) getTile(pos math.Vec) *tile {
if !r.Contains(pos) {
return nil
}
n := r.Width*pos.Y + pos.X
return &r.tiles[n]
}