You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
2.0 KiB
Go
73 lines
2.0 KiB
Go
package app
|
|
|
|
import (
|
|
"github.com/gdamore/tcell/v2"
|
|
"github.com/jordanorelli/astro-domu/internal/math"
|
|
"github.com/jordanorelli/astro-domu/internal/sim"
|
|
"github.com/jordanorelli/astro-domu/internal/wire"
|
|
"github.com/jordanorelli/blammo"
|
|
)
|
|
|
|
type gameView struct {
|
|
*blammo.Log
|
|
room *wire.Room
|
|
me *wire.Entity
|
|
}
|
|
|
|
func (v *gameView) handleEvent(ui *UI, e tcell.Event) bool {
|
|
switch t := e.(type) {
|
|
case *tcell.EventKey:
|
|
key := t.Key()
|
|
if key == tcell.KeyRune {
|
|
switch t.Rune() {
|
|
case 'w':
|
|
v.move(ui, 0, -1)
|
|
case 'a':
|
|
v.move(ui, -1, 0)
|
|
case 's':
|
|
v.move(ui, 0, 1)
|
|
case 'd':
|
|
v.move(ui, 1, 0)
|
|
}
|
|
}
|
|
default:
|
|
// ui.Debug("screen saw unhandled event of type %T", e)
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (v *gameView) move(ui *UI, dx, dy int) {
|
|
// fuck lol
|
|
go ui.client.Send(sim.Move{dx, dy})
|
|
}
|
|
|
|
func (v *gameView) draw(ui *UI) {
|
|
offset := point{1, 1}
|
|
|
|
// fill in background dots first
|
|
for x := 0; x < v.room.Width; x++ {
|
|
for y := 0; y < v.room.Height; y++ {
|
|
ui.screen.SetContent(x+offset.x, y+offset.y, '·', nil, tcell.StyleDefault)
|
|
}
|
|
}
|
|
|
|
// frame it
|
|
ui.screen.SetContent(offset.x-1, offset.y-1, '┌', nil, tcell.StyleDefault)
|
|
ui.screen.SetContent(offset.x+v.room.Width, offset.y-1, '┐', nil, tcell.StyleDefault)
|
|
ui.screen.SetContent(offset.x-1, offset.y+v.room.Height, '└', nil, tcell.StyleDefault)
|
|
ui.screen.SetContent(offset.x+v.room.Width, offset.y+v.room.Height, '┘', nil, tcell.StyleDefault)
|
|
for x := 0; x < v.room.Width; x++ {
|
|
ui.screen.SetContent(x+offset.x, offset.y-1, '─', nil, tcell.StyleDefault)
|
|
ui.screen.SetContent(x+offset.x, offset.y+v.room.Height, '─', nil, tcell.StyleDefault)
|
|
}
|
|
for y := 0; y < v.room.Height; y++ {
|
|
ui.screen.SetContent(offset.x-1, y+offset.y, '│', nil, tcell.StyleDefault)
|
|
ui.screen.SetContent(offset.x+v.room.Width, y+offset.y, '│', nil, tcell.StyleDefault)
|
|
}
|
|
|
|
for _, e := range v.room.Entities {
|
|
pos := e.Position.Add(math.Vec{1, 1})
|
|
ui.screen.SetContent(pos.X, pos.Y, e.Glyph, nil, tcell.StyleDefault)
|
|
}
|
|
}
|