You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

188 lines
4.2 KiB
Go

package sim
import (
"encoding/json"
"fmt"
"time"
"github.com/gorilla/websocket"
"github.com/jordanorelli/astro-domu/internal/math"
"github.com/jordanorelli/astro-domu/internal/wire"
"github.com/jordanorelli/blammo"
)
type player struct {
*blammo.Log
//*room
name string
outbox chan wire.Response
pending *Request
avatar *entity
}
func (p *player) start(c chan Request, conn *websocket.Conn, r *room) {
welcome := wire.Welcome{
Rooms: make(map[string]wire.Room),
Players: make(map[string]wire.Player),
}
ents := make(map[int]wire.Entity)
for id, e := range r.allEntities() {
ents[id] = wire.Entity{
ID: id,
Position: e.Position,
Glyph: e.Glyph,
}
}
welcome.Rooms[r.name] = wire.Room{
Name: r.name,
Rect: r.Rect,
Entities: ents,
}
for _, p := range r.players {
wp := wire.Player{
Name: p.name,
Room: r.name,
}
if p.avatar != nil {
wp.Avatar = p.avatar.ID
}
welcome.Players[p.name] = wp
}
p.Info("sending welcome to outbox")
p.outbox <- wire.Response{Re: 1, Body: welcome}
p.Info("sent welcome, starting loops")
go p.readLoop(c, conn)
go p.runLoop(conn)
}
func (p *player) readLoop(c chan Request, conn *websocket.Conn) {
p.Info("readLoop started")
defer p.Info("readLoop ended")
for {
_, b, err := conn.ReadMessage()
if err != nil {
p.Error("read error: %v", err)
conn.Close()
return
}
p.Log.Child("received-frame").Info(string(b))
var req wire.Request
if err := json.Unmarshal(b, &req); err != nil {
p.Error("unable to parse request: %v", err)
continue
}
effect, ok := req.Body.(Effect)
if !ok {
p.Error("request is not an effect, is %T", req.Body)
continue
}
c <- Request{
From: p.name,
Seq: req.Seq,
Wants: effect,
}
}
}
func (p *player) runLoop(conn *websocket.Conn) {
p.Info("runLoop started")
defer p.Info("runLoop ended")
for {
select {
case res := <-p.outbox:
if err := sendResponse(conn, res); err != nil {
p.Error(err.Error())
}
}
// case sendCloseFrame := <-sn.done:
// sn.Info("saw done signal")
// if sendCloseFrame {
// sn.Info("sending close frame")
// msg := websocket.FormatCloseMessage(websocket.CloseNormalClosure, "")
// if err := sn.conn.WriteMessage(websocket.CloseMessage, msg); err != nil {
// sn.Error("failed to write close message: %v", err)
// } else {
// sn.Info("sent close frame")
// }
// }
// return
// }
}
}
func sendResponse(conn *websocket.Conn, res wire.Response) error {
payload, err := json.Marshal(res)
if err != nil {
return fmt.Errorf("failed to marshal outgoing response: %w", err)
}
if err := conn.SetWriteDeadline(time.Now().Add(3 * time.Second)); err != nil {
return fmt.Errorf("failed to set write deadline: %w", err)
}
w, err := conn.NextWriter(websocket.TextMessage)
if err != nil {
return fmt.Errorf("failed get a writer frame: %w", err)
}
if _, err := w.Write(payload); err != nil {
return fmt.Errorf("failed write payload: %w", err)
}
if err := w.Close(); err != nil {
return fmt.Errorf("failed to close write frame: %w", err)
}
return nil
}
type spawnPlayer struct{}
func (s spawnPlayer) exec(w *world, r *room, p *player, seq int) result {
for n, t := range r.tiles {
if t.here == nil {
x, y := n%r.Width, n/r.Width
e := entity{
ID: <-w.nextID,
Position: math.Vec{x, y},
Glyph: '@',
behavior: doNothing{},
}
p.avatar = &e
t.here = &e
break
}
}
return result{}
}
type Move math.Vec
func (Move) NetTag() string { return "move" }
func (m *Move) exec(w *world, r *room, p *player, seq int) result {
pos := p.avatar.Position
target := pos.Add(math.Vec(*m))
p.Info("running move for player %s from %v to %v", p.name, *m, target)
if !r.Contains(target) {
return result{reply: wire.Errorf("target cell (%d, %d) is out of bounds", target.X, target.Y)}
}
currentTile := r.getTile(pos)
nextTile := r.getTile(target)
if nextTile.here != nil {
return result{reply: wire.Errorf("target cell (%d, %d) is occupied", target.X, target.Y)}
}
currentTile.here, nextTile.here = nil, p.avatar
p.avatar.Position = target
return result{reply: wire.OK{}}
}
var lastEntityID = 0
func init() {
wire.Register(func() wire.Value { return new(Move) })
}