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package sim
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import (
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"time"
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"github.com/jordanorelli/blammo"
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)
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// player represents a player character in the simulation
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type player struct {
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*blammo.Log
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entityID int
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}
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func (p *player) update(dt time.Duration) {
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p.Info("tick")
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}
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func (p *player) id() int { return p.entityID }
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