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184 lines
3.9 KiB
Go

package server
import (
"context"
"fmt"
"net"
"net/http"
"os"
"strconv"
"sync"
"time"
"github.com/gorilla/websocket"
"github.com/jordanorelli/astro-domu/internal/errors"
"github.com/jordanorelli/astro-domu/internal/sim"
"github.com/jordanorelli/astro-domu/internal/wire"
"github.com/jordanorelli/blammo"
)
type Server struct {
*blammo.Log
Host string
Port int
http *http.Server
world *sim.World
sync.Mutex
lastSessionID int
sessions map[int]*session
waitOnSessions sync.WaitGroup
}
func (s *Server) Start() error {
if s.Host == "" {
s.Host = "127.0.0.1"
}
if s.Port == 0 {
s.Port = 12805
}
if s.Log == nil {
stdout := blammo.NewLineWriter(os.Stdout)
stderr := blammo.NewLineWriter(os.Stderr)
options := []blammo.Option{
blammo.DebugWriter(stdout),
blammo.InfoWriter(stdout),
blammo.ErrorWriter(stderr),
}
s.Log = blammo.NewLog("astro", options...).Child("server")
}
s.world = sim.NewWorld(s.Log.Child("world"))
go s.world.Run(3)
addr := fmt.Sprintf("%s:%d", s.Host, s.Port)
lis, err := net.Listen("tcp", addr)
if err != nil {
return fmt.Errorf("server failed to start a listener: %w", err)
}
s.Log.Info("listening for TCP traffic on %q", addr)
go s.runHTTPServer(lis)
return nil
}
func (s *Server) runHTTPServer(lis net.Listener) {
srv := http.Server{
Handler: s,
}
s.http = &srv
err := srv.Serve(lis)
if err != nil && !errors.Is(err, http.ErrServerClosed) {
s.Error("error in http.Serve: %v", err)
}
}
func (s *Server) createSession(conn *websocket.Conn) *session {
s.Lock()
defer s.Unlock()
s.lastSessionID++
sn := &session{
Log: s.Log.Child("sessions").Child(strconv.Itoa(s.lastSessionID)),
id: s.lastSessionID,
start: time.Now(),
conn: conn,
outbox: make(chan wire.Response),
done: make(chan bool, 1),
}
if s.sessions == nil {
s.sessions = make(map[int]*session)
}
s.waitOnSessions.Add(1)
s.sessions[sn.id] = sn
sn.entityID = s.world.SpawnPlayer(sn.id)
s.Info("created session %d, %d sessions active", sn.id, len(s.sessions))
return sn
}
// dropSession removes a session from the server. This should only be called as
// a result of the connection's read loop terminating
func (s *Server) dropSession(sn *session) {
s.Lock()
defer s.Unlock()
close(sn.done)
delete(s.sessions, sn.id)
s.world.DespawnPlayer(sn.entityID)
s.waitOnSessions.Add(-1)
s.Info("dropped session %d after %v time connected, %d sessions active", sn.id, time.Since(sn.start), len(s.sessions))
}
func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request) {
upgrader := websocket.Upgrader{}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
s.Error("upgrade error: %v", err)
return
}
sn := s.createSession(conn)
go sn.run()
sn.read()
s.dropSession(sn)
sn.Info("closing connection")
if err := conn.Close(); err != nil {
s.Error("error closing connection: %v", err)
}
}
func (s *Server) Shutdown() {
s.Info("starting shutdown procedure")
var wg sync.WaitGroup
wg.Add(3)
go func() {
defer wg.Done()
if err := s.world.Stop(); err != nil {
s.Error("error stopping the simulation: %v", err)
}
}()
go func() {
defer wg.Done()
log := s.Child("http")
log.Info("shutting down http server")
if err := s.http.Shutdown(context.Background()); err != nil {
log.Error("error shutting down http server: %v", err)
} else {
log.Info("http server has shut down")
}
}()
go func() {
defer wg.Done()
log := s.Child("sessions")
s.Lock()
if len(s.sessions) > 0 {
log.Info("broadcasting shutdown to %d active sessions", len(s.sessions))
for id, sn := range s.sessions {
log.Info("sending done signal to session: %d", id)
sn.done <- true
}
} else {
log.Info("no active sessions")
}
s.Unlock()
log.Info("waiting on connected sessions to shut down")
s.waitOnSessions.Wait()
log.Info("all sessions have shut down")
}()
wg.Wait()
s.Info("shutdown procedure complete")
}