You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
2.1 KiB
Go
92 lines
2.1 KiB
Go
package app
|
|
|
|
import (
|
|
"github.com/gdamore/tcell/v2"
|
|
"github.com/jordanorelli/astro-domu/internal/sim"
|
|
"github.com/jordanorelli/blammo"
|
|
)
|
|
|
|
type gameView struct {
|
|
*blammo.Log
|
|
inFocus bool
|
|
}
|
|
|
|
func (v *gameView) handleEvent(e tcell.Event) change {
|
|
switch t := e.(type) {
|
|
case *tcell.EventKey:
|
|
key := t.Key()
|
|
if key == tcell.KeyRune {
|
|
switch t.Rune() {
|
|
case 'w':
|
|
return move{0, -1}
|
|
case 'a':
|
|
return move{-1, 0}
|
|
case 's':
|
|
return move{0, 1}
|
|
case 'd':
|
|
return move{1, 0}
|
|
}
|
|
}
|
|
default:
|
|
// ui.Debug("screen saw unhandled event of type %T", e)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (v *gameView) draw(img canvas, st *state) {
|
|
fill(img, tcell.StyleDefault.Background(tcell.NewRGBColor(128, 128, 128)))
|
|
v.drawHeader(img, st)
|
|
|
|
// fill in background dots first
|
|
for x := 0; x < st.room.Width; x++ {
|
|
for y := 0; y < st.room.Height; y++ {
|
|
img.setTile(x+1, y+2, tile{r: '·', style: tcell.StyleDefault})
|
|
}
|
|
}
|
|
img.setTile(0, 1, tile{r: '┌'})
|
|
img.setTile(st.room.Width+1, 1, tile{r: '┐'})
|
|
img.setTile(0, st.room.Height+2, tile{r: '└'})
|
|
img.setTile(st.room.Width+1, st.room.Height+2, tile{r: '┘'})
|
|
for x := 0; x < st.room.Width; x++ {
|
|
img.setTile(x+1, 1, tile{r: '─'})
|
|
img.setTile(x+1, st.room.Height+2, tile{r: '─'})
|
|
}
|
|
for y := 0; y < st.room.Height; y++ {
|
|
img.setTile(0, y+2, tile{r: '│'})
|
|
img.setTile(st.room.Width+1, y+2, tile{r: '│'})
|
|
}
|
|
for _, e := range st.room.Entities {
|
|
pos := e.Position
|
|
img.setTile(pos.X+1, pos.Y+2, tile{r: e.Glyph, style: tcell.StyleDefault})
|
|
}
|
|
}
|
|
|
|
func (v *gameView) drawHeader(img canvas, st *state) {
|
|
// the first row is the name of the room that we're currently in
|
|
var style tcell.Style
|
|
style = style.Background(tcell.NewRGBColor(64, 64, 128))
|
|
style = style.Foreground(tcell.NewRGBColor(0, 0, 0))
|
|
|
|
runes := []rune(st.room.Name)
|
|
|
|
bounds := img.bounds()
|
|
for i := 0; i < bounds.Width; i++ {
|
|
if i < len(runes) {
|
|
img.setTile(i, 0, tile{r: runes[i], style: style})
|
|
} else {
|
|
img.setTile(i, 0, tile{r: ' ', style: style})
|
|
}
|
|
}
|
|
}
|
|
|
|
func (v *gameView) setFocus(yes bool) { v.inFocus = yes }
|
|
|
|
type move struct {
|
|
x int
|
|
y int
|
|
}
|
|
|
|
func (m move) exec(ui *UI) {
|
|
go ui.client.Send(sim.Move{m.x, m.y})
|
|
}
|