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221 lines
4.3 KiB
Go

package sim
import (
"fmt"
"time"
"github.com/gorilla/websocket"
"github.com/jordanorelli/astro-domu/internal/math"
"github.com/jordanorelli/astro-domu/internal/wire"
"github.com/jordanorelli/blammo"
)
// world is the entire simulated world. A world consists of many rooms.
type world struct {
*blammo.Log
inbox chan Request
connect chan connect
nextID chan int
done chan bool
lastEntityID int
rooms map[string]*room
players map[string]*player
}
type connect struct {
conn *websocket.Conn
login wire.Login
failed chan error
}
func newWorld(log *blammo.Log) *world {
bounds := math.CreateRect(10, 10)
foyer := room{
Log: log.Child("foyer"),
name: "foyer",
Rect: bounds,
tiles: make([]tile, bounds.Area()),
players: make(map[string]*player),
}
foyer.addEntity(&entity{
ID: -1,
Position: math.Vec{5, 5},
Glyph: 'd',
behavior: doNothing{},
})
foyer.addEntity(&entity{
ID: -2,
Position: math.Vec{9, 0},
Glyph: '+',
behavior: doNothing{},
})
foyer.addEntity(&entity{
ID: -3,
Position: math.Vec{9, 1},
Glyph: '-',
behavior: doNothing{},
})
hall := room{
Log: log.Child("hall"),
name: "hall",
Rect: math.CreateRect(20, 4),
tiles: make([]tile, bounds.Area()),
players: make(map[string]*player),
}
log.Info("created foyer with bounds: %#v having width: %d height: %d area: %d", foyer.Rect, foyer.Width, foyer.Height, foyer.Area())
return &world{
Log: log,
rooms: map[string]*room{
"foyer": &foyer,
"hall": &hall,
},
done: make(chan bool),
inbox: make(chan Request),
connect: make(chan connect),
players: make(map[string]*player),
nextID: make(chan int),
}
}
func (w *world) run(hz int) {
defer w.Info("simulation has exited run loop")
go func() {
lastID := 1
for {
select {
case <-w.done:
return
case w.nextID <- lastID:
lastID++
}
}
}()
period := time.Second / time.Duration(hz)
w.Info("starting world with a tick rate of %dhz, frame duration of %v", hz, period)
ticker := time.NewTicker(period)
lastTick := time.Now()
for {
select {
case c := <-w.connect:
w.register(c)
w.Info("finished registration for: %v", c)
case req := <-w.inbox:
w.Info("read request off of inbox: %v", req)
w.handleRequest(req)
w.Info("finished handling request: %v", req)
case <-ticker.C:
w.tick(time.Since(lastTick))
lastTick = time.Now()
case <-w.done:
for _, p := range w.players {
p.stop <- true
}
return
}
}
}
func (w *world) handleRequest(req Request) {
w.Info("read from inbox: %v", req)
if req.From == "" {
w.Error("request has no from: %v", req)
return
}
p, ok := w.players[req.From]
if !ok {
w.Error("received non login request of type %T from unknown player %q", req.Wants, req.From)
return
}
if p.pending == nil {
p.pending = &req
} else {
p.outbox <- wire.ErrorResponse(req.Seq, "you already have a request for this frame")
}
}
func (w *world) register(c connect) {
w.Info("register: %#v", c.login)
foyer := w.rooms["foyer"]
if len(foyer.players) >= 100 {
c.failed <- fmt.Errorf("room is full")
close(c.failed)
return
}
p := player{
Log: w.Log.Child("players").Child(c.login.Name),
name: c.login.Name,
outbox: make(chan wire.Response, 8),
pending: &Request{
From: c.login.Name,
Seq: 1,
Wants: &spawnPlayer{},
},
}
foyer.players[c.login.Name] = &p
w.players[c.login.Name] = &p
w.Info("starting player...")
p.start(w.inbox, c.conn, foyer)
}
func (w *world) stop() error {
w.Info("stopping simulation")
w.done <- true
w.Info("simulation stopped")
return nil
}
func (w *world) tick(d time.Duration) {
// run all player effects
for _, r := range w.rooms {
for _, p := range r.players {
if p.pending == nil {
continue
}
req := p.pending
p.pending = nil
res := req.Wants.exec(w, r, p, req.Seq)
if res.reply != nil {
p.outbox <- wire.Response{Re: req.Seq, Body: res.reply}
} else {
p.outbox <- wire.Response{Re: req.Seq, Body: wire.OK{}}
}
}
}
// run all object effects
for _, r := range w.rooms {
for _, t := range r.tiles {
if t.here != nil {
t.here.update(d)
}
}
frame := wire.Frame{
Entities: r.allEntities(),
Players: r.playerAvatars(),
}
for _, p := range r.players {
p.outbox <- wire.Response{Body: frame}
}
}
}