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63 lines
1.1 KiB
Go
63 lines
1.1 KiB
Go
package sim
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import (
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"time"
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"github.com/jordanorelli/astro-domu/internal/wire"
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"github.com/jordanorelli/blammo"
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)
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type room struct {
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*blammo.Log
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name string
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origin point
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width int
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height int
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tiles []tile
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players map[string]*player
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}
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func (r *room) update(dt time.Duration) {
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for _, p := range r.players {
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for _, req := range p.pending {
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res := req.Wants.exec(r, p, req.Seq)
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p.outbox <- wire.Response{Re: req.Seq, Body: res.reply}
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for _, p2 := range r.players {
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if p2 == p {
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continue
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}
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p2.outbox <- wire.Response{Body: res.reply}
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}
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}
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p.pending = p.pending[0:0]
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}
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for _, t := range r.tiles {
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if t.here != nil {
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t.here.update(dt)
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}
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}
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}
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func (r *room) allEntities() []Entity {
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all := make([]Entity, 0, 4)
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for _, t := range r.tiles {
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if t.here != nil {
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all = append(all, *t.here)
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}
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}
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return all
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}
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func (r *room) addPlayer(p *player) {
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r.players[p.name] = p
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}
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func (r *room) removePlayer(name string) bool {
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if _, ok := r.players[name]; ok {
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delete(r.players, name)
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return true
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}
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return false
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}
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