package app import ( "github.com/gdamore/tcell/v2" "github.com/jordanorelli/astro-domu/internal/math" "github.com/jordanorelli/astro-domu/internal/server/sim" "github.com/jordanorelli/astro-domu/internal/wire" "github.com/jordanorelli/blammo" ) type gameView struct { *blammo.Log roomName string width int height int me wire.Entity allRooms map[string]wire.Room allEntities map[int]wire.Entity } func (v *gameView) handleEvent(ui *UI, e tcell.Event) bool { switch t := e.(type) { case *tcell.EventKey: key := t.Key() if key == tcell.KeyRune { switch t.Rune() { case 'w': v.move(ui, 0, -1) case 'a': v.move(ui, -1, 0) case 's': v.move(ui, 0, 1) case 'd': v.move(ui, 1, 0) } } default: // ui.Debug("screen saw unhandled event of type %T", e) } return true } func (v *gameView) notify(wv wire.Value) { v.Error("ignoring notifications at the moment: %v", wv) switch z := wv.(type) { case *wire.UpdateEntity: if z.Room == v.roomName { v.Info("we want to read this one: %v", z) } } } func (v *gameView) move(ui *UI, dx, dy int) { reply, err := ui.client.Send(sim.Move{dx, dy}) if err != nil { return } e := reply.Body.(*wire.UpdateEntity) // ughhhhhh v.me = wire.Entity{ ID: e.ID, Position: e.Position, Glyph: e.Glyph, } v.allEntities[e.ID] = v.me // jfc this sucks v.allRooms[v.roomName].Entities[e.ID] = v.me } func (v *gameView) draw(ui *UI) { offset := point{1, 1} // fill in background dots first for x := 0; x < v.width; x++ { for y := 0; y < v.height; y++ { ui.screen.SetContent(x+offset.x, y+offset.y, '·', nil, tcell.StyleDefault) } } // frame it ui.screen.SetContent(offset.x-1, offset.y-1, '┌', nil, tcell.StyleDefault) ui.screen.SetContent(offset.x+v.width, offset.y-1, '┐', nil, tcell.StyleDefault) ui.screen.SetContent(offset.x-1, offset.y+v.height, '└', nil, tcell.StyleDefault) ui.screen.SetContent(offset.x+v.width, offset.y+v.height, '┘', nil, tcell.StyleDefault) for x := 0; x < v.width; x++ { ui.screen.SetContent(x+offset.x, offset.y-1, '─', nil, tcell.StyleDefault) ui.screen.SetContent(x+offset.x, offset.y+v.height, '─', nil, tcell.StyleDefault) } for y := 0; y < v.height; y++ { ui.screen.SetContent(offset.x-1, y+offset.y, '│', nil, tcell.StyleDefault) ui.screen.SetContent(offset.x+v.width, y+offset.y, '│', nil, tcell.StyleDefault) } for _, e := range v.allRooms[v.roomName].Entities { pos := e.Position.Add(math.Vec{1, 1}) ui.screen.SetContent(pos.X, pos.Y, e.Glyph, nil, tcell.StyleDefault) } }