package app import ( "fmt" "github.com/gdamore/tcell/v2" "github.com/jordanorelli/astro-domu/internal/exit" "github.com/jordanorelli/astro-domu/internal/math" "github.com/jordanorelli/astro-domu/internal/sim" "github.com/jordanorelli/astro-domu/internal/wire" "github.com/jordanorelli/blammo" ) type UI struct { *blammo.Log PlayerName string screen tcell.Screen room *wire.Room client *wire.Client gameView *gameView chatView *chatView focussed view } func (ui *UI) Run() { ui.setupTerminal() defer ui.clearTerminal() ui.room = new(wire.Room) if err := ui.connect(); err != nil { return } res, err := ui.client.Send(wire.Login{Name: ui.PlayerName}) if err != nil { ui.Error("login error: %v", err) return } welcome, ok := res.Body.(*wire.Welcome) if !ok { ui.Error("unexpected initial message of type %t", res.Body) return } ui.Info("welcome: %v", welcome) meta := welcome.Players[ui.PlayerName] room := welcome.Rooms[meta.Room] ui.room = &room ui.gameView = &gameView{ Log: ui.Child("game-view"), room: &room, me: &wire.Entity{ ID: meta.Avatar, Glyph: room.Entities[meta.Avatar].Glyph, Position: room.Entities[meta.Avatar].Position, }, } ui.chatView = &chatView{ Log: ui.Child("chat-view"), history: make([]sim.ChatMessage, 0, 32), } ui.focussed = ui.gameView ui.Info("running ui") if ui.handleUserInput() { ui.Info("user requested close") ui.Info("closing client") ui.client.Close() ui.Info("client closed") ui.Info("finalizing screen") } ui.Info("run loop done, shutting down") } func (ui *UI) connect() error { ui.client = &wire.Client{ Log: ui.Child("client"), Host: "127.0.0.1", Port: 12805, } c, err := ui.client.Dial() if err != nil { return fmt.Errorf("unable to dial server: %v", err) } go ui.handleNotifications(c) return nil } func (ui *UI) setupTerminal() { screen, err := tcell.NewScreen() if err != nil { exit.WithMessage(1, "unable to create a screen: %v", err) } ui.screen = screen ui.Debug("sceen created") if err := screen.Init(); err != nil { exit.WithMessage(1, "unable to initialize screen: %v", err) } ui.Debug("screen initialized") width, height := screen.Size() ui.Debug("screen width: %d", width) ui.Debug("screen height: %d", height) ui.Debug("screen colors: %v", screen.Colors()) ui.Debug("screen has mouse: %v", screen.HasMouse()) } func (ui *UI) clearTerminal() { ui.screen.Clear() ui.screen.Fini() } func (ui *UI) handleNotifications(c <-chan wire.Response) { for n := range c { if ui.handleNotification(n.Body) { if ui.gameView != nil { ui.render() } } } ui.Info("notifications channel is closed so we must be done") ui.Info("clearing and finalizing screen from notifications goroutine") ui.screen.Clear() ui.screen.Fini() ui.Info("screen finalized") } func (ui *UI) handleNotification(v wire.Value) bool { switch n := v.(type) { case *wire.Entity: ui.room.Entities[n.ID] = *n return true case *wire.Frame: if ui.room == nil { ui.room = new(wire.Room) } ui.room.Entities = n.Entities return true case *sim.ChatMessage: ui.chatView.history = append(ui.chatView.history, *n) return true default: ui.Info("ignoring notification: %v", n) return false } } // writeString writes a string in the given style from left to right beginning // at the location (x, y). Writing of the screen just fails silently so don't // do that. func (ui *UI) writeString(x, y int, s string, style tcell.Style) { width, height := ui.screen.Size() if y > height { return } for i, r := range []rune(s) { x := x + i if x > width { return } ui.screen.SetContent(x, y, r, nil, style) } } func (ui *UI) handleUserInput() bool { ui.screen.Clear() ui.render() for { e := ui.screen.PollEvent() if e == nil { ui.Info("run loop sees nil event, breaking out") // someone else shut us down, so return false return false } switch v := e.(type) { case *tcell.EventKey: key := v.Key() if key == tcell.KeyCtrlC { ui.Info("saw ctrl+c keyboard input, shutting down") // we want to shut things down return true } if key == tcell.KeyTab { ui.Info("saw tab from keyboard input, switching focussed view") ui.focussed.setFocus(false) if ui.focussed == ui.gameView { ui.focussed = ui.chatView } else { ui.focussed = ui.gameView } ui.focussed.setFocus(true) goto HANDLED } } ui.focussed.handleEvent(ui, e) ui.screen.Clear() ui.render() ui.screen.Show() HANDLED: } } func (ui *UI) render() { width, height := ui.screen.Size() { b := newBuffer(width/2, height/2) ui.gameView.draw(b) b.blit(ui.screen, math.Vec{0, 0}) } { b := newBuffer(width, height/2) ui.chatView.draw(b) b.blit(ui.screen, math.Vec{0, height / 2}) } ui.screen.Show() }