package main import ( "github.com/gdamore/tcell/v2" ) type uiMode interface { HandleEvent(tcell.Event) bool draw(*ui) } type boxWalker struct { width int height int position point } func (m *boxWalker) HandleEvent(e tcell.Event) bool { switch v := e.(type) { case *tcell.EventKey: key := v.Key() if key == tcell.KeyRune { switch v.Rune() { case 'w': m.move(0, -1) case 'a': m.move(-1, 0) case 's': m.move(0, 1) case 'd': m.move(1, 0) } } default: // ui.Debug("screen saw unhandled event of type %T", e) } return true } func (m *boxWalker) move(dx, dy int) { m.position.x = clamp(m.position.x+dx, 0, m.width-1) m.position.y = clamp(m.position.y+dy, 0, m.height-1) } func (m *boxWalker) draw(ui *ui) { offset := point{1, 1} // fill in background dots first for x := 0; x < m.width; x++ { for y := 0; y < m.height; y++ { ui.screen.SetContent(x+offset.x, y+offset.y, '·', nil, tcell.StyleDefault) } } // frame it ui.screen.SetContent(offset.x-1, offset.y-1, '┌', nil, tcell.StyleDefault) ui.screen.SetContent(offset.x+m.width, offset.y-1, '┐', nil, tcell.StyleDefault) ui.screen.SetContent(offset.x-1, offset.y+m.height, '└', nil, tcell.StyleDefault) ui.screen.SetContent(offset.x+m.width, offset.y+m.height, '┘', nil, tcell.StyleDefault) for x := 0; x < m.width; x++ { ui.screen.SetContent(x+offset.x, offset.y-1, '─', nil, tcell.StyleDefault) ui.screen.SetContent(x+offset.x, offset.y+m.height, '─', nil, tcell.StyleDefault) } for y := 0; y < m.height; y++ { ui.screen.SetContent(offset.x-1, y+offset.y, '│', nil, tcell.StyleDefault) ui.screen.SetContent(offset.x+m.width, y+offset.y, '│', nil, tcell.StyleDefault) } // add all characters ui.screen.SetContent(m.position.x+offset.x, m.position.y+offset.y, '@', nil, tcell.StyleDefault) }