package sim import ( "github.com/jordanorelli/astro-domu/internal/math" "github.com/jordanorelli/astro-domu/internal/wire" "github.com/jordanorelli/blammo" ) // player is a player session in the simulation, eek type player struct { *blammo.Log *room name string outbox chan wire.Response pending []Request entity *entity } type Move math.Vec func (Move) NetTag() string { return "move" } func (m *Move) exec(r *room, p *player, seq int) result { pos := p.entity.Position target := pos.Add(math.Vec(*m)) p.Info("running move for player %s from %v to %v", p.name, *m, target) if target.X >= r.width || target.X < 0 { return result{reply: wire.Errorf("target cell (%d, %d) is out of bounds", target.X, target.Y)} } if target.Y >= r.height || target.Y < 0 { return result{reply: wire.Errorf("target cell (%d, %d) is out of bounds", target.X, target.Y)} } n := target.X*r.width + target.Y if r.tiles[n].here != nil { return result{reply: wire.Errorf("target cell (%d, %d) is occupied", target.X, target.Y)} } r.tiles[p.entity.Position.X*r.width+p.entity.Position.Y].here = nil p.entity.Position = target r.tiles[n].here = p.entity e := wire.Entity{ Position: p.entity.Position, Glyph: '@', } return result{reply: e, announce: e} } // SpawnPlayer is a request to spawn a player type SpawnPlayer struct { Outbox chan wire.Response Name string queued bool } var lastEntityID = 0 func (s *SpawnPlayer) exec(r *room, _ *player, seq int) result { if !s.queued { r.Info("spawn player requested for: %s", s.Name) if _, ok := r.players[s.Name]; ok { s.Outbox <- wire.ErrorResponse(seq, "a player is already logged in as %q", s.Name) return result{} } lastEntityID++ p := &player{ Log: r.Log.Child("players").Child(s.Name), room: r, name: s.Name, outbox: s.Outbox, pending: make([]Request, 0, 32), entity: &entity{ ID: lastEntityID, Position: math.Vec{0, 0}, Glyph: '@', behavior: doNothing{}, }, } p.pending = append(p.pending, Request{Seq: seq, From: s.Name, Wants: s}) r.players[s.Name] = p r.tiles[0].here = p.entity s.queued = true return result{} } var welcome wire.Welcome welcome.Room.Width = r.width welcome.Room.Height = r.height welcome.Room.Origin = math.Vec{0, 0} return result{reply: welcome} } func (SpawnPlayer) NetTag() string { return "player/spawn" } // PlayerSpawned is an announcement that a player has spawned type PlayerSpawned struct { Name string `json:"name"` Position [2]int `json:"position"` } func (PlayerSpawned) NetTag() string { return "player/spawned" } func init() { wire.Register(func() wire.Value { return new(Move) }) // wire.Register(func() wire.Value { return new(pawn) }) }