package sim import ( "time" "github.com/jordanorelli/astro-domu/internal/math" "github.com/jordanorelli/astro-domu/internal/wire" "github.com/jordanorelli/blammo" ) type room struct { *blammo.Log name string math.Bounds tiles []tile players map[string]*player } func (r *room) update(dt time.Duration) { for _, p := range r.players { if p.pending == nil { continue } req := p.pending p.pending = nil res := req.Wants.exec(r, p, req.Seq) p.outbox <- wire.Response{Re: req.Seq, Body: res.reply} if res.announce != nil { for _, p2 := range r.players { if p2 == p { continue } p2.outbox <- wire.Response{Body: res.announce} } } } for _, t := range r.tiles { if t.here != nil { t.here.update(dt) } } } func (r *room) allEntities() map[int]*entity { all := make(map[int]*entity, 4) for _, t := range r.tiles { if t.here != nil { e := t.here all[e.ID] = e } } return all } func (r *room) addPlayer(p *player) { r.players[p.name] = p } func (r *room) removePlayer(name string) bool { if _, ok := r.players[name]; ok { delete(r.players, name) return true } return false } func (r *room) getTile(pos math.Vec) *tile { if !r.Contains(pos) { return nil } n := pos.X*r.Width + pos.Y return &r.tiles[n] }