package app import ( "github.com/jordanorelli/astro-domu/internal/wire" ) type login struct { name string } func (l login) exec(ui *UI) { ui.client = &wire.Client{ Log: ui.Child("client"), Host: "cdm.jordanorelli.com", Port: 12805, } n, err := ui.client.Dial() if err != nil { panic("unable to dial server: " + err.Error()) } ui.notifications = n res, err := ui.client.Send(wire.Login{Name: l.name}) if err != nil { panic("unable to login: " + err.Error()) } welcome := res.Body.(*wire.Welcome) ui.Info("cool beans! a login response: %#v", welcome) ui.state.playerName = l.name if ui.state.room == nil { ui.state.room = new(wire.Room) } p := welcome.Players[l.name] // avi := p.Avatar room := welcome.Rooms[p.Room] // e := room.Entities[p.Avatar] ui.state.room = &room ui.root = inGameView }