package sim import ( "time" "github.com/jordanorelli/blammo" ) // World is the entire simulated world. A world consists of many rooms. type World struct { *blammo.Log rooms []room done chan bool } func NewWorld(log *blammo.Log) *World { return &World{ Log: log, rooms: []room{ room{ origin: point{0, 0}, width: 10, height: 10, }, }, done: make(chan bool), } } func (w *World) Run(hz int) { defer w.Info("simulation has exited run loop") period := time.Second / time.Duration(hz) w.Info("starting world with a tick rate of %dhz, frame duration of %v", hz, period) ticker := time.NewTicker(period) lastTick := time.Now() for { select { case <-ticker.C: w.tick(time.Since(lastTick)) lastTick = time.Now() case <-w.done: return } } } func (w *World) Stop() error { w.Info("stopping simulation") w.done <- true return nil } func (w *World) tick(d time.Duration) { w.Info("tick. elapsed: %v", d) }