package sim import ( "github.com/jordanorelli/astro-domu/internal/math" "github.com/jordanorelli/astro-domu/internal/wire" "github.com/jordanorelli/blammo" ) type room struct { *blammo.Log name string math.Rect tiles []tile players map[string]*player } func (r *room) allEntities() map[int]wire.Entity { all := make(map[int]wire.Entity, 4) for _, t := range r.tiles { for _, e := range t.here { all[e.ID] = wire.Entity{ ID: e.ID, Position: e.Position, Glyph: e.Glyph, } } } return all } func (r *room) playerAvatars() map[string]int { all := make(map[string]int, len(r.players)) for nick, p := range r.players { all[nick] = p.avatar.ID } return all } func (r *room) addEntity(e *entity) bool { t := r.getTile(e.Position) if t == nil { return false } return t.addEntity(e) } func (r *room) addPlayer(p *player) { r.players[p.name] = p } func (r *room) removePlayer(name string) bool { if _, ok := r.players[name]; ok { delete(r.players, name) return true } return false } func (r *room) getTile(pos math.Vec) *tile { if !r.Contains(pos) { return nil } n := pos.X*r.Width + pos.Y return &r.tiles[n] }