Jordan Orelli
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f512df73dd
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computing frame deltas
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4 years ago |
Jordan Orelli
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683eb5b368
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remove players from rooms when their sockets close
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4 years ago |
Jordan Orelli
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e8b82f4b3f
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can move between rooms now!!!
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4 years ago |
Jordan Orelli
|
afd17fc6c4
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alternate starting rooms
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4 years ago |
Jordan Orelli
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bfb399d89d
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a tile can have more than one entity now
but there can only be one solid entity per tile
|
4 years ago |
Jordan Orelli
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e36d7bdde2
|
fixing up some outbox race conditions
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4 years ago |
Jordan Orelli
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38e293caf4
|
closing out players properly now
|
4 years ago |
Jordan Orelli
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b32dfb8359
|
fixing up entity ID clashes
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4 years ago |
Jordan Orelli
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804943b5ab
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random ids i guess, this is bad
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4 years ago |
Jordan Orelli
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2a29ee6c88
|
this is broken but still, cleaning up cruft is good
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4 years ago |
Jordan Orelli
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b5af018ae7
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gonna merge player and session next
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4 years ago |
Jordan Orelli
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df3597a330
|
merge server and sim packages as sim package
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4 years ago |
Jordan Orelli
|
68eb250d59
|
move sim package into the server tree
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4 years ago |
Jordan Orelli
|
eec726bce4
|
i wanna dieeeeeeeeeee
|
4 years ago |
Jordan Orelli
|
8e2144c20f
|
oh noooo lol
|
4 years ago |
Jordan Orelli
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b1cc63e471
|
move!
|
4 years ago |
Jordan Orelli
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55d638c7f0
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player spawninnnnnng into a room now
|
4 years ago |
Jordan Orelli
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5608cf4583
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getting there omg this is a lot of work
|
4 years ago |
Jordan Orelli
|
89da656687
|
remove spurious logging
|
4 years ago |
Jordan Orelli
|
a4c60c2fd8
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tagging was bad
|
4 years ago |
Jordan Orelli
|
69902a8009
|
entities tickingggg
|
4 years ago |
Jordan Orelli
|
0c812ce97b
|
world ticking
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4 years ago |