diff --git a/internal/app/menu_list.go b/internal/app/menu_list.go new file mode 100644 index 0000000..5b27a64 --- /dev/null +++ b/internal/app/menu_list.go @@ -0,0 +1,45 @@ +package app + +import ( + "github.com/gdamore/tcell/v2" + "github.com/jordanorelli/astro-domu/internal/math" + "github.com/jordanorelli/blammo" +) + +type menuList struct { + *blammo.Log + choices []string + selected int +} + +func (m *menuList) handleEvent(ui *UI, e tcell.Event) bool { + switch t := e.(type) { + case *tcell.EventKey: + key := t.Key() + switch key { + case tcell.KeyDown: + m.selected = (m.selected + 1) % len(m.choices) + case tcell.KeyUp: + if m.selected == 0 { + m.selected = len(m.choices) - 1 + } else { + m.selected-- + } + } + default: + // ui.Debug("screen saw unhandled event of type %T", e) + } + return true +} + +func (m *menuList) draw(b *buffer) { + for i, choice := range m.choices { + if i == m.selected { + b.writeString("▷ "+choice, math.Vec{0, i}, tcell.StyleDefault) + } else { + b.writeString(" "+choice, math.Vec{0, i}, tcell.StyleDefault) + } + } +} + +func (m *menuList) setFocus(bool) {} diff --git a/internal/app/ui.go b/internal/app/ui.go index 5634ad2..b0b7bb8 100644 --- a/internal/app/ui.go +++ b/internal/app/ui.go @@ -20,6 +20,7 @@ type UI struct { statusBar *statusBar gameView *gameView + testList *menuList chatView *chatView focussed view } @@ -63,6 +64,10 @@ func (ui *UI) Run() { history: make([]sim.ChatMessage, 0, 32), } ui.statusBar = &statusBar{} + ui.testList = &menuList{ + Log: ui.Child("menu-list"), + choices: []string{"apple", "banana", "orange"}, + } ui.focussed = ui.gameView ui.Info("running ui") @@ -217,9 +222,12 @@ func (ui *UI) handleUserInput() bool { if key == tcell.KeyTab { ui.Info("saw tab from keyboard input, switching focussed view") ui.focussed.setFocus(false) - if ui.focussed == ui.gameView { + switch ui.focussed { + case ui.gameView: ui.focussed = ui.chatView - } else { + case ui.chatView: + ui.focussed = ui.testList + case ui.testList: ui.focussed = ui.gameView } ui.focussed.setFocus(true) @@ -252,7 +260,11 @@ func (ui *UI) render() { ui.gameView.draw(b) b.blit(ui.screen, math.Vec{0, 1}) } - + { + b := newBuffer(width/2, gameViewHeight) + ui.testList.draw(b) + b.blit(ui.screen, math.Vec{width / 2, 1}) + } { b := newBuffer(width, height-gameViewHeight-1) ui.chatView.draw(b)