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package main
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import (
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"github.com/gdamore/tcell/v2"
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)
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type uiMode interface {
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handleEvent(*ui, tcell.Event) bool
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draw(*ui)
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}
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type boxWalker struct {
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width int
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height int
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position point
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}
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func (m *boxWalker) handleEvent(ui *ui, e tcell.Event) bool {
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switch v := e.(type) {
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case *tcell.EventKey:
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key := v.Key()
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if key == tcell.KeyRune {
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switch v.Rune() {
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case 'w':
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ui.client.send("self/move", map[string]interface{}{"delta": []int{0, -1}})
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m.move(0, -1)
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case 'a':
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ui.client.send("self/move", map[string]interface{}{"delta": []int{-1, 0}})
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m.move(-1, 0)
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case 's':
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ui.client.send("self/move", map[string]interface{}{"delta": []int{0, 1}})
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m.move(0, 1)
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case 'd':
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ui.client.send("self/move", map[string]interface{}{"delta": []int{1, 0}})
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m.move(1, 0)
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}
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}
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default:
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// ui.Debug("screen saw unhandled event of type %T", e)
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}
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return true
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}
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func (m *boxWalker) move(dx, dy int) {
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m.position.x = clamp(m.position.x+dx, 0, m.width-1)
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m.position.y = clamp(m.position.y+dy, 0, m.height-1)
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}
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func (m *boxWalker) draw(ui *ui) {
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offset := point{1, 1}
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// fill in background dots first
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for x := 0; x < m.width; x++ {
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for y := 0; y < m.height; y++ {
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ui.screen.SetContent(x+offset.x, y+offset.y, '·', nil, tcell.StyleDefault)
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}
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}
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// frame it
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ui.screen.SetContent(offset.x-1, offset.y-1, '┌', nil, tcell.StyleDefault)
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ui.screen.SetContent(offset.x+m.width, offset.y-1, '┐', nil, tcell.StyleDefault)
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ui.screen.SetContent(offset.x-1, offset.y+m.height, '└', nil, tcell.StyleDefault)
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ui.screen.SetContent(offset.x+m.width, offset.y+m.height, '┘', nil, tcell.StyleDefault)
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for x := 0; x < m.width; x++ {
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ui.screen.SetContent(x+offset.x, offset.y-1, '─', nil, tcell.StyleDefault)
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ui.screen.SetContent(x+offset.x, offset.y+m.height, '─', nil, tcell.StyleDefault)
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}
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for y := 0; y < m.height; y++ {
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ui.screen.SetContent(offset.x-1, y+offset.y, '│', nil, tcell.StyleDefault)
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ui.screen.SetContent(offset.x+m.width, y+offset.y, '│', nil, tcell.StyleDefault)
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}
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// add all characters
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ui.screen.SetContent(m.position.x+offset.x, m.position.y+offset.y, '@', nil, tcell.StyleDefault)
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}
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