You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

71 lines
1.2 KiB
Go

package sim
import (
"github.com/jordanorelli/astro-domu/internal/math"
"github.com/jordanorelli/astro-domu/internal/wire"
"github.com/jordanorelli/blammo"
)
4 years ago
type room struct {
*blammo.Log
name string
math.Rect
tiles []tile
players map[string]*player
}
func (r *room) allEntities() map[int]wire.Entity {
all := make(map[int]wire.Entity, 4)
4 years ago
for _, t := range r.tiles {
if t.here != nil {
e := t.here
all[e.ID] = wire.Entity{
ID: e.ID,
Position: e.Position,
Glyph: e.Glyph,
}
}
}
4 years ago
return all
}
func (r *room) playerAvatars() map[string]int {
all := make(map[string]int, len(r.players))
for nick, p := range r.players {
all[nick] = p.avatar.ID
}
return all
}
func (r *room) addEntity(e *entity) bool {
t := r.getTile(e.Position)
if t == nil {
return false
}
if t.here != nil {
return false
}
t.here = e
return true
}
func (r *room) addPlayer(p *player) {
r.players[p.name] = p
}
func (r *room) removePlayer(name string) bool {
if _, ok := r.players[name]; ok {
delete(r.players, name)
return true
}
return false
}
func (r *room) getTile(pos math.Vec) *tile {
if !r.Contains(pos) {
return nil
}
n := pos.X*r.Width + pos.Y
return &r.tiles[n]
}