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package app
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import (
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"fmt"
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"github.com/gdamore/tcell/v2"
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"github.com/jordanorelli/astro-domu/internal/math"
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)
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type inventory struct {
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items []item
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}
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type item struct {
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name string
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}
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type inventoryView struct {
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}
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func (v *inventoryView) handleEvent(e tcell.Event) change {
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return nil
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}
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func (v *inventoryView) draw(img canvas, st *state) {
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writeString(img, "Inventory", math.Vec{0, 0}, tcell.StyleDefault)
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for i, item := range st.inventory.items {
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line := fmt.Sprintf("- %s", item.name)
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writeString(img, line, math.Vec{0, i + 2}, tcell.StyleDefault)
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}
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}
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type openInventory struct{}
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func (openInventory) exec(ui *UI) {
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if ui.root == inGameView {
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ui.state.detail = &inventoryView{}
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inGameView.focus(1)
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}
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}
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