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package app
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import (
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"github.com/gdamore/tcell/v2"
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"github.com/jordanorelli/astro-domu/internal/math"
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"github.com/jordanorelli/astro-domu/internal/server/sim"
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"github.com/jordanorelli/astro-domu/internal/wire"
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"github.com/jordanorelli/blammo"
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)
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type gameView struct {
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*blammo.Log
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room *wire.Room
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me *wire.Entity
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}
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func (v *gameView) handleEvent(ui *UI, e tcell.Event) bool {
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switch t := e.(type) {
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case *tcell.EventKey:
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key := t.Key()
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if key == tcell.KeyRune {
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switch t.Rune() {
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case 'w':
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v.move(ui, 0, -1)
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case 'a':
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v.move(ui, -1, 0)
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case 's':
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v.move(ui, 0, 1)
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case 'd':
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v.move(ui, 1, 0)
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}
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}
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default:
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// ui.Debug("screen saw unhandled event of type %T", e)
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}
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return true
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}
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func (v *gameView) move(ui *UI, dx, dy int) {
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reply, err := ui.client.Send(sim.Move{dx, dy})
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if err != nil {
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return
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}
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e := reply.Body.(*wire.Entity)
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v.room.Entities[e.ID] = e
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v.me = e
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}
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func (v *gameView) draw(ui *UI) {
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offset := point{1, 1}
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// fill in background dots first
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for x := 0; x < v.room.Width(); x++ {
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for y := 0; y < v.room.Height(); y++ {
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ui.screen.SetContent(x+offset.x, y+offset.y, '·', nil, tcell.StyleDefault)
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}
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}
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// frame it
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ui.screen.SetContent(offset.x-1, offset.y-1, '┌', nil, tcell.StyleDefault)
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ui.screen.SetContent(offset.x+v.room.Width(), offset.y-1, '┐', nil, tcell.StyleDefault)
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ui.screen.SetContent(offset.x-1, offset.y+v.room.Height(), '└', nil, tcell.StyleDefault)
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ui.screen.SetContent(offset.x+v.room.Width(), offset.y+v.room.Height(), '┘', nil, tcell.StyleDefault)
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for x := 0; x < v.room.Width(); x++ {
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ui.screen.SetContent(x+offset.x, offset.y-1, '─', nil, tcell.StyleDefault)
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ui.screen.SetContent(x+offset.x, offset.y+v.room.Height(), '─', nil, tcell.StyleDefault)
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}
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for y := 0; y < v.room.Height(); y++ {
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ui.screen.SetContent(offset.x-1, y+offset.y, '│', nil, tcell.StyleDefault)
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ui.screen.SetContent(offset.x+v.room.Width(), y+offset.y, '│', nil, tcell.StyleDefault)
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}
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for _, e := range v.room.Entities {
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pos := e.Position.Add(math.Vec{1, 1})
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ui.screen.SetContent(pos.X, pos.Y, e.Glyph, nil, tcell.StyleDefault)
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}
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}
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